Draco Wrote:Guys I think some of you did not read what I had to say on the rates. Not once did I say it was for drop. I stated for exp.
on your 1st post, not once it clearly stated for exp as well... u said its for rates.??and i guess the word 'rates' here will include drop
rate as well
Draco Wrote:So I know people like experience rates going up for short periods of time to level but not ones that last forever and a day or it makes it imbalanced. I also know GMs, and a lot of players, like the idea of zeny sinks. So here is the idea, an npc that by the population donating into it gives them an hour worth of higher rates. Now the amount of zeny can differ depending on the option the GMs choose.
1. x amount of zeny donated gives you random rates the next hour so randomzed from 6-10x or whatever.
2. At a certain time in different times of the day for about 10 minutes players will get the chance to donate zeny into the npc and depending on the amount could give them 6x, 7x,8x,9x,or 10x rates.
3. Any other options people can think of for something like this.
Thoughts? Ideas? Personally I've seen it work and I feel it could work.
your choice of words is kinda confusing..
'experience rates' indeed point to exp rates..
but when u read the whole sentence, its more like 'we want to feel/have (experience) rates going up for short periods of time~~'
(since people is more used to 'exp' than 'experience' for the base/job exp from monster)
and im sure i already mentioned this~~
Shinigami l0_0l Wrote:i guess its easier to make field manual and bubble gum vendor on certain time/place..