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Pro-Wizard Guide to DG (With Pictures ^^)
The Legendary Joe Offline
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#11
RE: Pro-Wizard Guide to DG (With Pictures ^^)
My only real nitpick is with the monster info.

The mudman has the almost No Mdef whatsoever (5 hard mdef, 10 int or soft mdef). He does??have significantly high attack if he can get in range, and if you fail to kill him in time, he does cast earthquake (with a long uninteruptable cast time that's extremely embarassing if you actually manage to get caught in). Note, he's Shadow prop lvl 3, so any spell a wizard could do to him is going to be halved. Magnus Excorcismus outright destroys him. He also gives the most exp out of all of the other morrocs per kill, so it's worth it to get them.


The excorcist lady on the other hand has 35 mdef and 60 int (or soft mdef). If there's any reason you're doing more damage on her it's because she's actually undead element rather than the typical dark element in DG. from the times I spent luring in DG, she??also seems the??most common one of the bunch.

You forgot a very annoying debuff that the valks cast if people get to close. Slow Cast is the bane of int heavy wizards who aren't geared with isilla's or??aren't being spammed with suffragium by the priests to compensate. this skill can effectively force the wizard to stop using amp in order to keep Storm gust going. While valk is Shadow, it's property level is only level 1, so it'll take full damage from wizzie spells.??A nice complement it's magic mirror in which all magic damage dealt to it is done to you instead, your resistances and shield cards don't affect this as it is reflected damage.

Not really all that important, but if the ghost does manage to get a break in the action, and heal a damaged monster, he can actually cast assumptio on them. That's assuming your wizards actually let him.

If??you're not using marduk, take isilla and green potions (or perhaps royal jellies so you can undo curse as well as silence, if needed).??Nontrans wizards, I reccomend going the isilla route and alternating between meteor storm and??Storm gust (fire kills the excorcist ladies faster~, and at the rate your isillas will be going off the extra damage from the meteor and SG spam is worth it).

In a standard mob (assuming the lures are avoiding valks), the Excorcist lady should die first, followed by mudman, lastly the ghosts. I forget if the valks can outlast the ghosts, or if it's the other way around.
(This post was last modified: 11-26-2012, 07:54 PM by The Legendary Joe.)
11-26-2012, 07:42 PM
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RE: Pro-Wizard Guide to DG (With Pictures ^^) - by The Legendary Joe - 11-26-2012, 07:42 PM

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