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SG/Ninja Guides?
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The Legendary Joe Offline
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Post: #2
RE: SG/Ninja Guides?

Ninja's are a versatile class. Though primarily a ranged class, what with magic spells and plenty of throwing weapons at their disposal, they do have limited options for melee combat as well.

Though they do have one flaw that gravity never really fixed. Two of the skills (one of which is useful to just about every build) is reliant on you being hidden. The ninja skill Mist Slash can hide the ninja if it hits, if it misses, it doesn't do anything. The downside, if you run out of SP when Mist Slash hits, You can't unhide without a smokie card, or other gear that enables use of the thief's Hide Skill. So essentially, if you use Mist slash at low SP,??you'd either have to wait for your SP to run out Inside hide, wait for the hide effect to wear off, or get someone or a monster to bring you out of hide (gotta love detectors). As such, It's highly recommended for ALL ninja's to have a smokie accessory on hand.

Most of the Ninja builds make use of one very important skill.

Cast of Ciceda Shell. This skill will essentially make the majority of physical attacks??miss you for 3 hits. Now, it could be good or bad depending on your view, but each hit that is avoided with ciceda will knock you back a fair distance in the opposite direction from whatever hit you. It's generally recommended to keep this up whenever possible. This skills knockback effect is removed during WoE.

The other useful Skill I was mentioning earlier is Shadow Jump. When hidden, it essentially acts like the monks Body Relocate skill. BUT it is kind of different at the same time. Unlike the monks snap, If you can cast a spell, or have a sniper shoot over a tile you cannot walk over,??you can Shadow jump through it. A lot of the oldschool maps have cliffs you can shadow jump up, and a couple of the mazes are made hillariously easier due to being able to Shadow jump through portions of the wall that you couldn't walk through.??I suppose that's one reason this is one of the skills that got Severely nerfed to uselessness in WoE. In woe,??it will merely bring you out of hide at your current location, waste of 10 MP.

The cheapest (and probably the most often used) is the magic build. Compared with a Mage, each spell a ninja learns is sub-par damage wise, but the??key to their greatness lies in??the fact they have little to no aftercast delay, meaning the faster they can cast it, the faster they can SPAM it.??Regardless, the usual rules of casters apply. Int for more magic damage, More SP and better SP recovery. Dex for casting speed, but thanks to ciceda,??you're more freed up to spend the unused stat points elsewhere. I'd recommend str for more weight, but??vit or agi are also decent choices.

"Lightning Spear of Ice" is one of the most heavily abused spells of the magic ninja. It does??2+ the skill level hits of water property damage (the same number of hits that Jupital thunder does, but no Knockback and very little cast delay). I've known multiple ninja's who have 99'ed in Kiel off of spamming lvl 1-3 of this skill on Aliots, since with the little cast delay, it's quite easy to lock them in place where they stand.


Crimson Fire Blossom is the Basic fire spell for ninjas. It's not too impressive, but it does get the job done.

Wind Blade is the Ninja's basic Wind spell. In my opinion, it sucks. I think it started off trying to be like a wind element soul strike, but the damage and cast time are so much worse it's kind of a joke. But it's required for some of their better wind spells.


Water Escape Technique (WET for short) is pretty much the Ninja's quagmire. It lowers agi and walking speed for any enemy (in PVP anyone that's not a ninja is affected, ally and foe alike) Supposedly,??it powers up your lightning Ice spear when??you're standing in it, but I don't think gravity ever fixed that.??That said, it IS a water source, so Waterball Wizards and Priests with empty bottles and no holy waters might love you.??It costs 1 Ice Stone (bought in the back of the ninja Job change area)

Crimson Fire Formation- The ninja's Area Firewall. At the cost of 1 fire stone (bought in the back of the Ninja guild in amatsu), you summon 5x5 cells of flame around where you stand, and acts pretty much exactly as the mages firewall does. However you can only have one up at at time, and If you try to use WET after having one up, the WET will remove any flames left on the field.

Lightning Crash. I'd Say this is Better than the first wind spell, but still not overly??special.??For the cost of 1 wind stone, you summon down a lightning bolt that does AoE damage around you for one single hit.??The area affected and the damage are increased by skill level, up to 9x9 cells. Best I could figure,??I'd shadow jump into the middle of a Wizards storm gust and lightning crash to break the ice before it finished, but??I haven't really gotten many opportunities to get the skills down for that.

Falling Ice Pillar is kind of meh. Essentially water property??lightning crash with a chance to freeze. 60% chance of freezing when it's maxed. My way of thinking is it's to help with mob controls in parties. Shadow jump onto the overmobbed tank (with ciceda up), and use it.??Hopefully they'll freeze, if not you'll draw the aggro of every unfrozen one the tank isn't attacking. IMO, it's cast time is too slow to really make use of it, especially since it's self targeted. Costs 1 Ice stone.


Dragon Fire Formation. This is THE best ninja fire spell. 1 fire stone makes a 5x5 cell splash of +900% matk damage around your target.

North Wind- Ninja's final wind spell is??essentially a ripoff of Snipers Sharp Shooting. For one wind stone, you can shoot up to 9 cells away, and deal damage to anything within a 2 cells to either side of the line between you and the target. It does NOT continue on after it hits the target it's intended for, and I've had issues where it eats up the stone but still doesn't cast after being knocked away by ciceda. Damage is okayish I guess.

Magic is Essentially Keep ciceda up, and spam the spell of your choice until you 99.


Gearing is pretty much the same as any mage. Difference is weapon.

Ashura [3] is probably the easiest to obtain, but Bazerald can offer more damage earlier on.
(This post was last modified: 04-22-2013 09:26 PM by The Legendary Joe.)
04-22-2013 08:30 PM
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Messages In This Thread
SG/Ninja Guides? - Zeena - 04-22-2013, 12:52 PM
RE: SG/Ninja Guides? - The Legendary Joe - 04-22-2013 08:30 PM
RE: SG/Ninja Guides? - The Legendary Joe - 04-22-2013, 09:10 PM
RE: SG/Ninja Guides? - Zeena - 04-22-2013, 11:35 PM
RE: SG/Ninja Guides? - The Legendary Joe - 04-23-2013, 04:21 AM

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