Just wanted to offer some feedback on the New Muspel Changes and the player activated Mini Muspel event.
Overall, I like the changes better. It prevents lone players from solo powering through the entire event while parties have to struggle to collect enough sparks to move their party on. It also forces people to cooperate a little bit more with others to progress.
Changes I would Recommend Normal Muspel
-Lower number of Mustipel Tree Monsters or increase their chance of dropping Sparks to make them worthwhile to fight. They are hard to kill and take up much of your precious time in Muspel.
-Increase spawn time of Selkies. With 12 Selkies you would need 12 good killers at each spawn. That is something that is hard to get with a small server population. Also 30% of classes that enter are going to be support classes that cant effectively kill Selkies. Maybe increase spawn time or make Selkies easier.
Mini Muspel
-Mini Muspel is pretty much the same thing as Normal Muspel it's just player activated, has less time and a faster revive timer. If anything it's much harder since you have less time and you must farm enough sparks for everyone in the event to move onto the second stage. I think lowering Mustipel Tree mobs will help. They seem to take the most time in the first stage to kill. And maybe increase the time to 40 minutes instead of 30 minutes?
-Increase the time between the ativation of the event and the time the portal opens. I think it's currently 3 minutes which hardly leaves enough time for people to organize parties or gear. Also the fact that it isn't pre-scheduled like Normal Muspel can catch players off guard while they are doing other things. Increase it to around 5-10 minutes.
That's all i can think of for now. I haven't made it to the last part of Muspel yet so don't have anything to recommend there.
Just @who2 Menace ingame. You should find me if I'm on. thanks!