GM-Lassander Wrote:That's a lot of suggestions and it seems to be bringing this topic off course a little. Regarding rate changes I'd have to agree with Azurerogue.
Actually, it is appropriately on base considering the
topic is regarding "Make Hero sexier". I made some random suggestions, added details and reasoning, all pertaining to ways to add appeal to the server. Not to mention commenting upon OP's suggestions.
Demishock
Just to pose an example of a typical exploitation of that system, without enough limitation: Make taekwon with no quest, make taekwon with quest, make taekwon...now what? Does it stop requiring quests for taekwon?
Once you've created six taekwon via quests, filling your 6-quest-creations per account quote, can you now make any other class without job quests for free? Does the script in place require quests only on the every-other-character basis if they're of a different class request?
Reason I chose Taekwon, is it is the "easiest" job quest. Go get one level, return to npc, quiz. Boom, you know kay-rah-tay!
Also, I realize the same problem falls with the "First three toons" idea. Its just bound to happen when limitation is shakily balanced with freedom.
Azurerogue
Most ideas when they're first presented when it comes to most video games can have balance issues. The thing is getting the ideas
out there so they can be tried out, then selected for refinement and use. I'm certainly not of the thought that a buncha changes at once is a good thing. To the contrary, it'd make the player base feel uncomfortable in their normal home if things suddenly went wonky.
The juice idea is one that could have multiple elements, while remaining rather simple. New custom item, card is rehashed, map is revampified for farming/parties, and the idea of doing this to other maps is tested in a way with no long term downsides.
Possible cons are few, and aren't irreversible or long lasting. Then, the community could become involved with voting out of a GM selected pool [and suggestions towards that pool could be made as well!] of what cards to adapt to different purposes next.
As for the rest of the "trash" card idea, it'd take heavy consideration before changing any around. The thought process behind the juice-master set [Ha ha ha, Galapagos hat, card, and lower headgear! QUACK QUACK
] is that it'd be a fun set to farm for lowbies, and still be useful to mid-higher players. Unlike the full 'ring set, it could be done by someone within a couple to a few weeks of their joining if they so choose. I'm sure GJ would see usefulness in WoE and BG as well, and as aforementioned would become a low-weight but not as good as fish alternative in general.