Just some fun facts about changes that have been made to RO/HeRO since it's release.
-Nameless Island use to be simply accessible via an npc (no need to do those pesky pre-req quests). I have some characters that have Nameless savepoint but have not even started the Nameless quests.
-Crusader's "Auto-Gaurd" skill used to be 50% to block at max level. This however, was overpowered so Gravity nerfed it down to 30% at max level.
-Crusader's "Grand Cross" skill used to hit every monster for a total of 3 times regardless of the number of monsters in a cell. This was seen as overpowered so was nerfed. Grand Cross hits are now dependant on the number of monsters in a cell. The more monsters in a cell the less hits they take. (Gravity hates crusaders/paladins).
-Hylozoist/Heirozosit Card used to randomly change monsters into other monsters (even into MVP's!). This was of course widely abused so the effect was nerfed/removed(at least on HeRO).
-DB's/BB's used to be usable anywhere outside cities. Of course, this was abused so they are only now usable in DB room.
-Monsters/Bosses did not use to use skills as frequently as they do now. I believe at some point they were given more abilities or the frequency of them using the abilities was increased.
-Priest's "Slow Poison" skill used to only slow or reduce the time you were poisoned(useless skill). It now makes you comepletly immune to poison and allows you recover hp/sp (but you still get the poison status). Still a useless skill.
That's all I could think of off the top of my head. If anyone can think of any more feel free to add!
Just @who2 Menace ingame. You should find me if I'm on. thanks!