RE: Past Changes to RO/HeRO
More changes:
- Enemies used to not use skills at all. They just didn't have them.
- Magician's (Yes, before wizards existed) cast time used to be dependent on AGI. So you could do a dodge build caster. This was quickly changed. AGI and VIT also wasn't reduced by the # of enemies aggroing you, so fleetanks were awesome.
- Before, MVP's didn't come with a middle finger. Power-up, Earthquake, Heaven's Judgment--none of them had anything of the sort. As a result, ANY class could solo any MVP if they had the right cards and gears--it would be a matter of endurance more than anything else, but you could do it. Gravity wanted to make it so that it would take a small army and/or an asura-spamming champ to fight most MVP's.
- Morroc wasn't blown up! There used to be a huge stretch of desert between Prontera and Morroc. There really wasn't much ON these maps, though, they were mostly barren. I think they threw in the whole Satan Morroc thing because they realized it was a huge stretch of land that really had nothing that interesting to it, so boom it goes!
- Initially, the world of Ragnarok Online was limited to Prontera, Payon, Geffen, Morroc, and Alberta. The elite leveling spot was Glast Heim. Beyond these lands was nothing. This is also why you can go to so many places via Alberta's ship instead of staying on just 1 continent--and why the world map only covers Rune-Midgardtdtdt or however it's spelled.
- Osiris' map had a bug. His poison skills couldn't touch you on the bottom row of tiles of the map. However poison and quag were the only threatening skills he would use against you. This made him much easier.
- Every character used to regain 1 SP per tick. *EVERY* character. INT and max SP did not affect this. The only way to increase SP faster was the Increase SP Recovery skill and Magnificat, which would only affect the rate of +1. SP restoratives were limited to like... grapes, and expensive blue potions--but they were also hard to get and not worth the expense/trouble. Acolytes had to rely on a combat build (with no combat skills. Cards weren't implemented yet) and supporting parties was incredibly difficult until you became a priest.
- Cards had different effects. A Wraith card (carded in weapon I believe) would boost your MATK by like... 3, 5%. Today this would be severely OP. Earlier cards also had no art and/or no associated effect--but that's okay because you could play all day long (on the 1x rate server as it was the only one that existed) for a month and maybe only get one card.
- Sites like RMS didn't always exist. You couldn't use @ commands like @whodrops or @mi, so for the longest time you'd have to do a ton of research to determine which enemy would be best for you to fight, in terms of their-stats-vs-your-stats-and-elements.
- Monster spawns were also different. i.e., Byalan used to have poison spores, willow-forest used to be the best spot to hunt smokies, etc. Incidentally, people went CRAZY over hunting smokies because the cat-ear headband was such a cute and elusive headgear, people would pay like 100k to get one. Incidentally again, 100k used to be a hell of a lot of money.
- On a server I played on years ago, they decided that Niflheim was too OP in terms of EXP/Zeny rewards to allow people to just wander in there, so they created a stupid custom quest you'd have to complete just to get there. Back then, Dullahans were considered generous EXP. You could go to Thanatos, GD's and Abyss too, but the party members required and difficulty of the enemies made it so that it wasn't worth the trouble if you could solo effectively enough.
- For many years, Anubis didn't exist (thank god.) The highest EXP from a TU'able undead was Ancient Mummy, and there were WAY too few to hunt, so most acolytes would never make it to priest because they were too lazy and couldn't find people in their 30's/40's willing to party with them. Hill Winds weren't a thing either. Myst Cases were considered good zeny.
- Level 99 used to freakin' MEAN something. The most EXP you could get from most enemies was like 13k solo and 3-5k in a party--not 200k+ in a party. Leeching was generally *scorned* instead of something people commonly begged for on main. Those people usually stopped at level 40 or so and never made it to their 2nd class. Having a trans character meant something too. In even earlier years, Level 70+ meant you were pretty hardcore.
- Gravity wanted to put in a feature in PVP that made it so that your weapon could drop if you died. The BS skill Hilt Binding was supposed to keep this from happening, but this 'feature' was so severely hated that they did away with it (as far as I know.)
Some of these features are over 10 years old... I feel so olllld _vvv_
(This post was last modified: 07-21-2013, 09:30 AM by Weapon.)
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