Poll: April 2014 ToH
You do not have permission to vote in this poll.
Monster Trial was too hard
0%
0 0%
Monster Trial was balanced
27.27%
6 27.27%
Monster Trial was too easy
0%
0 0%
Item Trial was too hard
0%
0 0%
Item Trial was balanced
22.73%
5 22.73%
Item Trial was too easy
0%
0 0%
Trivia was too Hard
13.64%
3 13.64%
Trivia was balanced
13.64%
3 13.64%
Trivia was too Easy
0%
0 0%
Pandora's ToHs are the best!
22.73%
5 22.73%
Total 22 vote(s) 100%
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Trial of Heroes April 2014 Feedback thread
The Legendary Joe Offline
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#7
RE: Trial of Heroes April 2014 Feedback thread
(04-28-2014, 02:32 AM)Ellie Wrote:
(04-27-2014, 11:00 PM)Menace651 Wrote: Custom mobs in toh should be able to be @mi or a close resemblence to their actual RO mob versions. Too many times have I been destroyed in toh by random customs that I have no idea what their skills/property/stats are.

The reason why so many of these mobs have custom names, or even DB names that don't match their display ones is because they're not supposed to be @miable. Icon_razz

It's supposed to be a test. Finding out what property they are and disposing of them quickly is the name of the game. Some people are fortunate to have those midgears from the V4P that enable wizard's/sage's monster property, but for the rest of us, it's up to blind guesses and swapping weapons/arrows until we find something that works.

Like back with some of Ayu's custom monsters included a holy property chepet that spawned a crap ton of 10k health constants, or that immobile poison spore with 200 int and lvl 20 Heaven's drive with a slow cast so slow you could easily dodge the hit, but would probably be 1-shotted if you didn't. They had nothing similar to the official mobs, but they are some of the fondest memories I have from ToH.
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(This post was last modified: 04-28-2014, 06:30 AM by The Legendary Joe.)
04-28-2014, 06:30 AM
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RE: Trial of Heroes April 2014 Feedback thread - by The Legendary Joe - 04-28-2014, 06:30 AM

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