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Small life potion/medium life potion
Story Teller Offline
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#5
RE: Small life potion/medium life potion
As a game designer standpoint, inefficient ways = enjoyable for most players, efficient ways = boring as hell.

If made easy for a player, it only makes it boring because of the lack of challenge. It's also when it comes to uncertainty, if a player knows that the drop rate is 100% then it would be boring as hell and people would once again want something more interesting that others can't attain.
06-11-2014, 11:13 AM
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Messages In This Thread
Small life potion/medium life potion - by dibzy - 06-11-2014, 08:25 AM
RE: Small life potion/medium life potion - by Story Teller - 06-11-2014, 11:13 AM

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