Poll: July 2014 ToH
Monster Trial was too hard
Monster Trial was balanced
Monster Trial was too easy
Item Trial was too hard
Item Trial was balanced
Item Trial was too easy
Trivia was too Hard
Trivia was balanced
Trivia was too Easy
Panda is too soft!
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Trial of Heroes July 2014 Feedback thread
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Aqualys Offline
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Posts: 199
Joined: Jul 2009
Post: #2
RE: Trial of Heroes July 2014 Feedback thread

Many of these monsters seemed specifically designed to screw over people. I know that it's normal that some classes can't necessarily handle everything, that some monsters will screw over some classes, and that you need high DPS as a whole, but I felt that this was a bit harsh. I remember my last ToH sessions being doable without needing insane DPS for everything. It felt to me like this monster trial basically forced you to have one of the few insane DPS classes to succeed.



10x Jailring was easy. Nothing to say. Should have been harder, imo.

7x Golden Archer, now this is when it kinda screws over a lot of people. First of all, they had Auto Guard? Or something along those lines (I'm not familiar with crusader skills), and most of the time, I wasn't even hitting them. I don't exactly have great DPS, but it took me at least 30 seconds ust to kill one, because most of my attacks weren't even conecting (and not because of high flee, I was using Counter Kick). Not to mention their 60+55 defense and 22k HP. This requires WAY too much damage, that only a few classes with skills with insane modifiers (or that bypass their Auto Guard) can achieve. I could only kill 3 of them before I had to run out, and I didn't mess up my combos. This is asking too much DPS. (And yes, I was using their elemental weakness, too.)

5x Ice Titan is also pretty harsh in regards to DPS requirements, with their 71+88 defense and 38k HP, but the fact that they don't have Auto Guard making them act like they have 40% more health made them doable for me. This kind of monster is too easy on ranged classes, though. They already have it easy enough as it is.

3x Summer Wai was interesting. No complaints, even though once again, I didn't have enough time to finish this one. I needed another 15 seconds or so. Still, pretty good.

1x Cultist, now that's just sadistic. It has so much health that I could barely bring it down to 100k before I knew for sure that I would run out of time. That and its spam of mute, curse and Fire Wall is not only brutal, but I question the fairness. It's one thing to add status effects like mute and curse to a monster's arsenal (in fact, I encourage it), but the fact that it spams Fire Wall in front of you/ the escape warp (which you can't do anything about, unlike the status effects) means that it may be downright impossible to even escape at all. I tried to run with like 30 seconds left, and I could not because my path was constantly blocked by Fire Walls. And with High Jump being disabled in that area (seriously, why?), Running either not working (due to Curse status that I had to keep curing every 5 seconds, on top of trying to spam two other buttons in the proper rhythm) or running myself into Fire Walls... I gave up and let it kill me with a few seconds left, feeling frustrated and violated. Did Ayu design this monster?

Other than that, I enjoyed it. Also, the trivia questions seemed very fair.

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(This post was last modified: 07-26-2014 04:42 PM by Aqualys.)
07-26-2014 04:42 PM
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RE: Trial of Heroes July 2014 Feedback thread - Aqualys - 07-26-2014 04:42 PM

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