Poll: lif and SN link and status immunity bonuses from stats
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Lif needed a nerf and s'all good now
6.45%
2 6.45%
Lif needed a nerf but this is way too much
6.45%
2 6.45%
Lif was just fine the way it was (not overpowered) and is broken now
19.35%
6 19.35%
SN link needed a nerf and s'all good now
0%
0 0%
SN link needed a nerf but this is way too much
0%
0 0%
SN link was just fine the way it was (not overpowered) and is broken now
25.81%
8 25.81%
status immunity bonuses from stats needed a fix and s'all good now
3.23%
1 3.23%
status immunity bonuses from stats needed a nerf but this is way too much
3.23%
1 3.23%
status immunity bonuses from stats was just fine the way it was (not overpowered) and is broken now
16.13%
5 16.13%
What status immunity changes? o.o
19.35%
6 19.35%
Total 31 vote(s) 100%
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Poll - lif and SN link and status immunity from stats
GM-Garr Offline
Local friendly code monkey
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Posts: 431
Threads: 53
Joined: Apr 2014
#18
RE: Poll - lif and SN link and status immunity from stats
Actually, I was right, the formula in the topic is a bit incorrect in one part: for curse, it doesn't add just srcBaseLevel, it add difference between 99 and srcBaseLevel (I checked with the source in that) it uses that for renewal, otherwise it's 0;
So we get:
Code:
BaseChance = 1000 (100%)
Luk = 90
Chance = 1000 - (1000 * 90/100) - (      90       ) + 0 = 1000 - 900 - 90 = 10, or 1%.
                 Luk resistance    Luk res * 0.1    
                (Same as Luk*10)   (Same as Luk)
I wasn't exactly wrong, in this case I was right. But only in this case.

Code:
BaseChance = 500 (50%)
Luk = 90
Chance = 500 - (500 * 90/100) - 90 + 0 = 500 - 450 - 90 + 14 = -26 (0%)

Code:
BaseChance = 250 (25%)
Luk = 90
Chance = 250 - (250 * 90/100) - 90 + 0 = 25 - 90 = -65 (0%)
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09-10-2014, 08:40 AM
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RE: Poll - lif and SN link and status immunity from stats - by GM-Garr - 09-10-2014, 08:40 AM

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