sheam
Final Universal Love
Posts: 157
Threads: 20
Joined: Mar 2016
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RE: Usefulness of Skills
Hm.. I can't speak for anything Taikwon related. I thoroughly know little to nothing about that complicated mess..
But regarding skills, I will say that some were created and designed around intentions that were never fully realized in the meta.
For example, Fireball and Arrow Shower. These are two very obsolete skills (today) that, at one time, were considered fairly useful. Don't get it wrong! They CAN be very useful given the right circumstances (as they are 1st class aoe skills other than lvl 3 Magnum Break aka Blast Clip.)
To be direct.. x. x !? Fireball and Arrow Shower were originally created for big parties of 1st classes in mobby places. Think .. Orc Dungeon levels 1 and 2. Payon caves 3. These were places were like.. if there were 80+ people on the map? And they were roaming in a small circle? The mob spawns were near instant. You'd end up fighting over dealing damage and stuff right. These AoE's helped provide "damage dealt" to the mobs. Especially arrow shower.
So. Kinda sorta look at it like that?
Like joe pointed out, some skills CAN have their uses. Slow Poison DID HAVE a LEGITIMATE reason to be used given the circumstances.. otherwise he'd have not used it. (lulz) Joe is exceptionally good at RO. To define how: Players who take on more responsbility tend to end up becoming good at games. He was thinking, hm.. What can I do to bring more to the table? Joe isn't casual. He has fun playing on a higher level of skill. xD More people can learn from him tbh. He's a pimp.
Analyzing and brainstorming how to apply these skills can and will create new strategies.
Though, dunno if it was intended or not, I'd rather not have any skills be changed. Re-Balancing is..
._.
A nightmare sometimes. xD !
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06-24-2016, 11:56 PM |
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