The Roger
RNGOD PRAISER #1
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Posts: 1,563
Threads: 67
Joined: Feb 2009
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Scaraba creatures
After my dicussion about the queen mvp card, i realized whats maybe the real point of the issue: the will to not allow somewhat efficient ways to kill them using physical melee/ranged attacks.
Lets analyze all the common scarabas:
One-Horned scaraba: def 60, vit 20
-Autoguard lv 5 always
-Defender lv 3 when hit by long range attacks
Two-Horned scaraba: def 10, vit 45
-Defender lv 3 when hit by long range attacks
The two little scaraba monsters are easy, with the 2horned being the easiest.
Antler Scaraba: 25 def, 60 vit, 41500 hp
-Defender lv 5
-Stun Attack
Rake Scaraba: def 50, vit 75, 45600 hp
-Defender lv 5
-Hammer Fall
Why give them Defender lv 5? It totally exclude any viable long range strategy: spiral pierce/double strafe for single target, sharpshooting for mobs... And melee isnt a good choice either, with generally high def and stun skills.
From how the rake and antler scarabas are designed it apperas that the efficient way to kill them is fire magics, but the problem im pointing at is that the physical approaches to them are almost all cut off, especially the ranged physical.
With defender at lv 5 its not viable longrange fight them even with high-end gears, but the point of high-end gears is to make life easier or expand fighting strategies choices.
Its fine that for the low-end, mid-end geared player/s they are not pleasant to fight melee/ranged, but for high-end geared players too i dont think is balanced.
RO is a game built to let players increment their efficiency through better equips and it should be possible to face situations in more than one single forced choice.
So im suggesting to Lower Defender Skill on Scaraba creature from 3/5 to 1.
They will still be a bit more resistant to long range physical attacks (20% less damage received) instead of totally exclude it.
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08-12-2016, 06:54 AM |
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