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Permenantly Increased Card Drop Rates
The Roger Offline
RNGOD PRAISER #1
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Posts: 1,563
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Joined: Feb 2009
#7
RE: Permenantly Increased Card Drop Rates
(12-19-2016, 08:42 PM)Menace651 Wrote: Why have card drop rates so low but then allow players to obtain hundreds of OCA/DCA's

Uhm, because Oca's chance of getting something good is really low? And the chance of getting exactly what you want is lesser than going out there and hunt the specific creature? :o



(12-19-2016, 02:31 PM)Menace651 Wrote:
(12-19-2016, 02:16 PM)The Roger Wrote: I know that 0.03% sounds scary, but its fine; i dont think it should be changed...

Of course you wouldnt want it changed, Roger because it would devalue and hurt the chances of you selling all the cards you and all the other people who abused the birthday event for hundreds of OCA's.

Oh but i only did a favor to those competing in the Chicken Run, killing all those nasty boxes so they werent distracted by such things so they were able to freely focus on the race Icon_smile yes yes no need to thank me ^_^

I think i actually got like hum 20-30 oca's from that event, i kept forgetting its start each hour so i didnt take part to many runs; anyway when people discovered the hidden labyrinth just behind the starting place, there was more competition to get those treasure boxes.

My main source of albums was, is and will be from mvping.

You're saying that card drop rate is too low for our modern times so less and less people will go out there and farm cards, so i've done only a good thing setting up a wide cards mall in prontera to provide players new and old what they wants for just some zeny Icon_smile

"Sick of low card's drop hunt? Come shop at Roger's Mall, where you can buy what you want!"

PS: another thread about RNGeesus
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(This post was last modified: 12-20-2016, 09:11 AM by The Roger.)
12-20-2016, 04:21 AM
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RE: Permenantly Increased Card Drop Rates - by The Roger - 12-20-2016, 04:21 AM

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