RE: Essential Equipment to Hunt
Most of your gears so far are either class generic or build generic. If you are not sure what is the next step, start going for gears that are tailored for your particular build.
Shields and shield cards seem to be the most glaring part of your items that are very behind compare to your other slots. You'll get the most out of it if you focus on improving your shields. While using a series of valk shields as your base is obviously the best choice, you can try to get by with a +7 Shield[1] first for Paladin, especially since the drop rate of Shield[1] improved quite a bit from Orc Hero. Make a stepping stone "general shield" to use when you don't have the right shield for an occasion first so that you're serviceable. Even just buckler is fine so that you can share with Clown and HP. As mentioned before, Horn is a great card for the backline, so I strongly recommend a Horn buckler to be shared by all your chars (Paladin is fine with it if you're mostly backline on devote and gospel anyway.)
Don't overlook racial shield cards for less common elements. Doing bit of prediction, GMs mentioned that fairyland is the next "major update" and common sense indicates that fairies or forest maps have brute (beast), plants and insects. Fairies may also pass as Angels instead of plants like Mavka is in Moscovia, so perhaps we'll see angel mobs outside of thanatos tower or non-boss flagged angels? You can try to 'cheap out' a bit and use less pricey shields as the base to card these ones, but doesn't hurt to have them on standby.
Marc and Medusa should also be on your list. You need them to contribute to MVPs instead of relying on your HP to be on the ball and bail you out. This is especially true for your own HP where others expect you to save them on MVPs who can do wide stone.
Prioritize Bathory as the armor card to find a home for first. You block the most stuff with it (dark soul strike, darkness jupitel, shadow attack, dark breath, darkness breath, coma/dark blessing for npc attacks, even more if Ciar uses class skills which a few are dark typed.) Hardly any monsters use holy based attacks so you're unlikely to be hit by the drawback. Pasana is handy cause lot of mvps like meteor spam, and there's always thor for the purely fire based dungeon. In the meantime, just grab a copy of the no-slot version of fire armor for cheap.
Passively try to assemble 100% immune/absorption for common elements, especially fire and water. In these cases, don't worry too much about your actual def but get the equips needed to have that high of elemental resistances. Some monsters cannot touch you because they only got 1 element of attack. Water is prime example since they usually got nothing but freeze, storm gust and waterball. You either get stunlocked to death by waterball, or the waterball is constantly healing you so you got nothing to fear (example: Ktullanux and Giant Octopus). Plasma card can also create elemental resist pots to help you. Of course, glorious rings are always part of this equation.
Earth Deleter and the new Vampire Cape should also be on your list for efficient hunting. Getting SP back allows you to go infinite at certain spots in solo hunting, especially for Sniper using the accessory combo to further cut SP.
There's always a *lot* to collect and hunt. If you are willing, there's always answers on what to hunt for next~
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
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