Kiwis
Cut & Uncut Lover
Posts: 140
Threads: 16
Joined: Mar 2012
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RE: Costume Gears: Usable or Unusable in GVG areas?
No. For the reasons:
1. Hiding headgears. Upper/mid headgear costume would disable opponents from distinguishing headgears such as ramen vs feather beret, and hawkeye vs slotted mids. These probably won't affect the gameplay much, but it does to a small degree. However, on a larger note, allowing a lower headgear costume would disable players from distinguishing between wings vs armors. Having double wing effect for damage would typically display you as vulnerable as no one really slots cards such as ed/gr/marc (unless you were desperate for that 10%x2 resistance to water).
2. Strip is covered. As previously confirmed by Ciar, strip should not remove costume headgears, so that takes away one indication of whether a player can be stripped again. However, you could say that wearing a costume to cover strip effect, would be the same as not re-equipping headgears, once strip is done, to cover strip effect. Hence, although I don't think costumes would affect gvg very much, in this aspect, it would still add to the list of reasons why costumes shouldn't be allowed in gvg settings.
And, to those who voted yes (reiterating on Impa),
I understand that costumes would be allowed by default, and hence, it should be. We also know that costumes are meant to be purely cosmetic. So, asides the fact that it should be allowed because 'default', my question is why would anyone wear costumes in gvg settings, since it's purely cosmetic? Seeing as a few have voted yes, I'd like to know your other reasons.
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Big Bad Apple | Taco Pie | Natchos | Eggplant | Papricka
Kiwi Tunes | Bacon & Eggs | Pimento | Placenta
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06-13-2017, 11:08 AM |
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