So I'll throw a few things in on this. =oP
Frenzy can actually still hit 190 as a lancer build. Skipping a few of the spear skills that don't matter too much (I.e. Vital strike since it's broken, or not maxing spear stab...I think I got away with not maxing it) you can invest into some 2h skills and have a very effective frenzy. Just add muramasa and stir for about 20 minutes on low.
I have to admit, I didn't actually read the "Where to level" parts. I'd suggest a use of paragraphs to make it less daunting. I read a few keywords like "Culverts" and "orc dungeon" as I skimmed. All stuff I can agree with.
Bowling Bash is actually the strongest Knight skill. No seriously. Or at least it would be, if it worked correctly. It's *supposed* to hit twice, but here on HeRO, only hits once. Thus severely rendering it's usefulness. But it scales very well and easily becomes the best burst damage move for LKs.
Int should be left on multiples of 6. 6, 12, 18, 24, ect. Every 6 is when you get an extra SP regen.
SP is also rather important for a lancer, which sucks since Knights get a SP factor of 3. Yes. 3. I don't know how WoE's are on there now, but before having to go through 20 odd something people when the next wave is already on the way...you don't get much time for downtime. Without SP, you're practically useless. Lancers are *entirely* skill dependent.
Anyway, nice to see someone wasn't too lazy to make a guide. =oP I think I said I'd do that...how many times now? XD
So keep working on it. =D