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Rebalance Selkies
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GM-Ayu Offline
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Posts: 6,446
Joined: Jan 2008
Post: #2
RE: Rebalance Selkies

Initially, they were movable, on a smaller map with the same stats except for 8x the HP (so that's why currently they have an insane exp/hp ratio), but it was mobbed by solo players with water immunity/gtb so they got changed to the way it was. It's essentially a hard count that you must have X number of players to move further as the intent, no matter how flashy your gear is. So a lot of "problems" that you pointed out are intended by GMs of that time era.

Boss mode to avoid cheese polymorph does sound like a plan to stop a loophole, though it also means you can't silence them anymore. As for changing the intention to lower Muspel's head count to 5-6 and adjust Muspel accordingly, we'll have to think that one through. I'll also be honest that given the current dev schedule that we've planned, I don't see any chance of major changes beyond monster database adjustment type of thing until May as the best case scenario either...

01-02-2018 12:56 AM
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Rebalance Selkies - Menace651 - 01-02-2018, 12:16 AM
RE: Rebalance Selkies - GM-Ayu - 01-02-2018 12:56 AM

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