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Dungeons requiring less people
GM-Ayu Offline
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#4
RE: Dungeons requiring less people
Thana indirectly got better now, and mathematicallly always drop 2 runes for the party to make the hardest costumes[

Looking at the dev schedule for all of 2018, we actually don't have any "race course" style in the pipelines, even though we certainly want more Thanatos like dungeon: where gear requirement is relatively low as you don't need a specific elemental armor unlike say Thor, yet still requires a small party to complete.

Though Octopus is supposed to be that super small easy party, turns out it still needs water armor due to waterball spammage, and the seafood equip is not very exciting to most players... or maybe some players need to give it more chances: as long as you do have water armor, octopus does allow for more awkward combination of parties too.

As for what's coming down the pipe: 2018's new maps will be more "open" field where the mvps aren't clearly at the end of a dungeon. It's our goal to have one high end dungeon released this year cause we're stuck on nydd/orcus/bio3 as the 3 high end dungeon for the longest time already, and almost no one attempts the last of those 3.
03-09-2018, 01:09 PM
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Messages In This Thread
Dungeons requiring less people - by Kiwis - 03-09-2018, 12:49 PM
RE: Dungeons requiring less people - by Peeka~ - 03-09-2018, 12:58 PM
RE: Dungeons requiring less people - by Kiwis - 03-09-2018, 12:59 PM
RE: Dungeons requiring less people - by GM-Ayu - 03-09-2018, 01:09 PM
RE: Dungeons requiring less people - by The Roger - 03-09-2018, 01:14 PM
RE: Dungeons requiring less people - by Kiwis - 03-10-2018, 01:07 AM
RE: Dungeons requiring less people - by Bakorzero - 03-10-2018, 01:39 AM
RE: Dungeons requiring less people - by The Roger - 03-10-2018, 03:16 AM
RE: Dungeons requiring less people - by Plant - 03-10-2018, 04:56 AM

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