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Dungeons requiring less people
Kiwis Offline
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#7
RE: Dungeons requiring less people
You completely misunderstood my entire post.


(03-09-2018, 01:14 PM)The Roger Wrote: Basic parties (talking about common players) are clown+highwizard+highpriest, or clown+sniper+professor+highpriest

Clown, HP, HW, prof, sniper, lurer, others... its a luxury xD

3-4 players are enough for like, everything non-mvp.
>wasn't talking about basic parties, talking about 'racecourse' parties, meaning they have an mvp (or some sort) at the end, like the examples I obviously, and explicitly stated. hwiz isn't enough, unless you're talking about bare minimum, which then, arguably, HP with a pet is bare minimum.
>and if we're talking about efficiency, you can't say the bare minimum is enough, since completion time will be extremely unreasonable.
Take the example of thana, sure you can finish it with bragi wiz HP as a bare minimum, but completion time will be unreasonable. The regular setup of 5-6 people becomes the standard, and then, the new 'bare minimum'.

>and the reason this post doesn't talk about BASIC parties is because no one wants to do them. This post is focusing on doing dungeons people WANT, but CANNOT do, as a limitation to the quantity of players online.


(03-09-2018, 01:14 PM)The Roger Wrote:
Quote:putting more emphasis on the number of players, rather than the type of players

what does that mean? you're saying "its not possible to do parties because we dont have enough numbers" and then you want emphasis on players number? XD
>putting emphasis on the NUMBER of players rather than the JOBS required has not been a priority when introducing new maps/mvps, according to my analysis. Since, it's always been "What will hero players need to kill this?", rather than "What sort of setup will be required, as a whole, and therefore, how many players will be needed to kill this?".
>I'm saying it's not possible to do CERTAIN popular parties (i.e. racecourse parties - which is the topic of entire post).


(03-09-2018, 01:14 PM)The Roger Wrote: Historic base party is HW+HP+Bard since the dawn of RO.
THEN, adding one man like a lurer will increase efficiency, and adding one and two more as prof and snipers will increase efficieny even more: every mob will end up obliterated almost instantly.
>again, not talking about BASIC parties.


(03-09-2018, 01:14 PM)The Roger Wrote: Of course we always want the maximum efficiency, but wanting at all costs a 7-man-party or you doesnt even start... cmon...
HW, HP and a bard, and the HP will lure for the HW.
Go.
>again, not talking about BASIC parties.
>Try finishing muspel with bragi, wiz, priest
>Try killing nydd with 3 people



(03-09-2018, 11:03 PM)hachigatsu30 Wrote:
Quote:Hence, we end up just going back to AFKing.
I think what Bird/Fruit is saying is an easy mid-high end "race course" party, or something like If only Nameless was a race course or I wish Thana drops weren't so out-of-date.
I don't mind that thana doesn't drop too good stuff, that's not the point of the topic - besides, the dungeon itself drops a variety of average-good stuff.


(03-09-2018, 11:03 PM)hachigatsu30 Wrote: So I think we need an MVP dungeon that can be done with 3-4 people in about an hour, that isn't Asurabait, and that drops something of decent use. Icon_smile
This is exactly what I meant yes thank you.
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03-10-2018, 01:07 AM
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Messages In This Thread
Dungeons requiring less people - by Kiwis - 03-09-2018, 12:49 PM
RE: Dungeons requiring less people - by Peeka~ - 03-09-2018, 12:58 PM
RE: Dungeons requiring less people - by Kiwis - 03-09-2018, 12:59 PM
RE: Dungeons requiring less people - by GM-Ayu - 03-09-2018, 01:09 PM
RE: Dungeons requiring less people - by The Roger - 03-09-2018, 01:14 PM
RE: Dungeons requiring less people - by Kiwis - 03-10-2018, 01:07 AM
RE: Dungeons requiring less people - by Bakorzero - 03-10-2018, 01:39 AM
RE: Dungeons requiring less people - by The Roger - 03-10-2018, 03:16 AM
RE: Dungeons requiring less people - by Plant - 03-10-2018, 04:56 AM

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