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Dungeons requiring less people
The Legendary Joe Offline
Raging Alt-a-holic
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Posts: 3,691
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Joined: Mar 2007
#9
RE: Dungeons requiring less people
With the advent of the Judgement Set, I vote for more Priest only parties!

Battle Priests! Tanker Builds and Supports, Exorcists! So Many heals! So much Ressurections! In theory, this party would never die. They can Suffagium the ME priests to help replace the bragi in terms of casting speed boosts (should be able to heal and Swall and all the support stuff to make the aftercast delay not matter so much). What wouldn't be killable with the ME/Healbomb/Ress-Bomb/TU/Holy Light spams, the battle priests can team up and Mace them in the face.

My problem with race course styled dungeons is that it really sucks when you personally want to farm 1 floor and the rest of the party wants to do the full run (Like vidar's on F3 of thana, now that the specialty warp has been removed, I can't solo-farm that stuff as easily anymore q.q).

I want specific items from SOME of the mobs in the Mystic tower, but there's only so many of them in said tower until the whole thing is re-summoned.

I would love more Thor's but it's always been pretty exclusive to get a party there. Gears help A LOT, but if your team is amazing with the Pneuma's and the standing in the right place, it should still be theoretically possible. You gotta play smart and there's little room for errors, unless you don't mind multiple wipes. When I was in my guilded days, Thors was one of those places where if you were recruiting off of main, their skills and their gears with their class was almost always... ehh. You were better off partying with friends and guildies whom you know have some skills or know how to react to certain situations. Pasana's are the baseline due to the frequent firebreath (though Pneuma blocks it). Oh right, I guess Phen or Orleans Gown would be preferable there too, Freaking Bleeding <_>;;

(03-09-2018, 01:14 PM)The Roger Wrote: Historic base party is HW+HP+Bard since the dawn of RO.

Wrong, RO hasn't always had 2-2 Jobs, When RO first came out, they had Knights, hunters, Wizards, Blacksmiths, Priests, and Assassins at the start. (Actually, not sure, but I think they actually started with the base classes before those were even available. Gogo gadget Mage, Aco, melee class party!)

Basic form of a party is a Tank, a healer and a Damage dealer. One class can perform multiple roles. Items can (kinda) be substituted for the healer (or other support options). Melee classes with their damage can tank and deal damage. This Triangle of Tank, healer and Support predates RO even.

Some parties can forgo the tank if their ranged Damage can do enough damage to kill before they even get close enough to be a threat, or are able to Kite their quarry so that they would never reach them in the first place. If they're good enough at Kiting, they don't need to heal, and if they don't need to heal or have a tank, then they're pretty much solo-ing at that point.

Somehow, all the Support characters RO has need to up their game to be relevant. Bards and dancers have an Amazing selection of support skills, but (without the Poet's set) Bards only really get asked for Bragi, and Dancers if they're in a party are either for service or just leeching (though Slow grace is quite nice as a backup that stacks with quagmire, and who doesn't like flashing Lady Luck to Boost that crit rate for those Sharp Shooting Snipers *-* Admittedly, Humming doesn't seem to have much use outside of Niche situations).
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(This post was last modified: 03-10-2018, 04:45 AM by The Legendary Joe.)
03-10-2018, 01:57 AM
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Messages In This Thread
Dungeons requiring less people - by Kiwis - 03-09-2018, 12:49 PM
RE: Dungeons requiring less people - by Peeka~ - 03-09-2018, 12:58 PM
RE: Dungeons requiring less people - by Kiwis - 03-09-2018, 12:59 PM
RE: Dungeons requiring less people - by GM-Ayu - 03-09-2018, 01:09 PM
RE: Dungeons requiring less people - by The Roger - 03-09-2018, 01:14 PM
RE: Dungeons requiring less people - by Kiwis - 03-10-2018, 01:07 AM
RE: Dungeons requiring less people - by Bakorzero - 03-10-2018, 01:39 AM
RE: Dungeons requiring less people - by The Legendary Joe - 03-10-2018, 01:57 AM
RE: Dungeons requiring less people - by The Roger - 03-10-2018, 03:16 AM
RE: Dungeons requiring less people - by Plant - 03-10-2018, 04:56 AM

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