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Chronicle of Heroes ~ The Seer's Dilemma
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#35
The Seer's Dilemma ~ Ultimatum
Two days after The Seer returned to the Dark Allegiance, The Midgard Times has received exclusive information indicating Vynn will soon attempt to find answers to his cataclysmic dreams again. However, he would be doing so aided by Allegiance Councilwoman Tiamat Eirdottir, under different circumstances.

A resident of Crystal Shore in Lutia who wished to remain anonymous told us Vynn's friends, Wes and Lianne, were in town recently. Lianne voiced her concerns regarding Vynn's health with members of the Dark Allegiance. The Seer was allegedly pushing his limits, and becoming distant. However, Wes was not as worried as Lianne, trusting Vynn was not "burning himself out", so to speak.

While Lianne eventually began making peace with what would transpire, she was untrusting of Councilwoman Tiamat. She found it strange Vynn was once afraid of her but now spent most of his time with her, trying different methods to improve his abilities. The discussion ended abruptly though, as The Seer himself stumbled out of a residence he was staying in, claiming he saw Thea and others gearing up to find him, prompting them to leave in a hurry to warn Melot.

Lutia has a stronger allegiance presence than other nations. A church named after St. Vitus and a hospital, both located west of Farsat, are all under ownership of the Light Allegiance, while the Kaldheim Arena, a popular destination for fighters which was rumored to be reopening soon, is owned by Sir Melot.

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"He saw a bright light..." Selene thought to herself, walking back to her office. She unlocked a safe behind a painting, and pulled out a camera, and a couple of pictures.

"Not very Neutral if you're letting Dark take him." Light Allegiance Councilman Nereus was standing at the entrance to her office.

A startled Selene dropped the pictures as she turned back to face Nereus, who quickly began helping her with the mess, noticing they were pictures of blueprints. "Not very Neutral if he stays with me." She replied, audibly annoyed. "You're not an elected official or cabinet member of any government. Were you following me? Who let you in?"

"Are you going to do anything about The Seer?" Nereus asked, handing over some of the pictures on the floor.

"Yeah, I did something. I let him go so he's safe from people like you." She angrily grabbed the pictures, failing to notice Nereus slipped some into his robes. "Thank you, now please leave. I'm sure you've got people to bribe."

"Very well. We can find him without external assistance."

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Within less than an hour of our original report regarding Vynn and Dark Allegiance Councilwoman Tiamat, the Light Allegiance issued a statement, aimed at Melot and The Dark Allegiance.


"Since The Seer began making headlines, he was essentially all we heard about. After his disappearance, even whole guilds scrambled to find him. Then, we learned of his vision, and conflict only increased. Vynn's visions only breed catastrophe. The Seer's powers are not to be taken lightly.

We have a duty to take care of this world. We once again ask for Vynn to be released and to stop using his powers, to safeguard life as we know it from any terrible consequence his dreams may have.

If The Dark Allegiance insists on using and abusing these dangerous powers, we will be forced to take bold action to protect our world."


Sources claim Vynn is still being held within Lutia. Some believe any violent conflict will go by with little legal consequence due to Light and Dark's influence in the nation, especially with the International Peacekeeper Force unable to intervene due to various different factors.

Regardless of legal matters, many are worried over possible escalation of these conflicts into the very vision everyone has tried to prevent until now.

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The Seer's Dilemma Grand Finale, titled "Emancipation", is upon us! The date of the event will be announced in the next few days. It will most likely be during the weekend. The event details will be posted beforehand to ensure everyone has a chance to prepare.
  • Event Requirements
  • Only players Lv 89+ or higher may join.
  • All players must be within the same party. If there are more than 18 players present, parties will be split to be more evened out so that all the heavy hitters are not in a single group, etc.
  • Should parties be split, it will be required that everyone have the #Map channel active for better communication instead of leaking info to @Main. Reminder: #Map channel is activated by simply PM'ing "#Map", and must be activated each time you visit a different map.
  • This isn't necessary as heRO is generally one of the most friendly communities out there, but as a reminder, please be courteous to your event mates, as for some people this can be one of the first few large events they participate in.
  • Event Information
  • The event will be mostly PVM, with some roleplaying at certain points.
  • The Light and Dark Allegiances will have a turn on separate days to raid a dungeon. The Light Allegiance will have their turn first as they are the ones after The Seer.
  • The allegiances have 1 hour to complete the entire dungeon, but the ending of the event itself may take about 30 minutes more.
  • Whichever Allegiance finishes in the fastest time will win. Should neither allegiance finish... Let's hope that doesn't happen.
  • This event will take place in the Lutia Region, in several currently event-only maps: a field map southeast of Kaldheim, hinted at by NPCs and even marked by the minimap for ages, plus at least two dungeon floors.
  • GMs will NOT provide any direct assistance, with the exception of roleplay dialogue, hints or to bypass any rare bugs or glitch that might occur. This means there will be no warps, resurrections and heals.
  • If you fall in battle, disconnect, etc. it is up to you to walk back to the event map from Kaldheim. As such, it is recommended you save in said town.
  • Teleportation, map memorization, and vending are disabled in the event maps.
  • There is also no exp penalty for being KO'd in the event maps.
  • The Asura Strike skill deals 75% less damage in the event maps.
  • Part 1 - Beneath Celestial Lights
  • The allegiances must journey through the snowfield, battling opponents of the opposing side. Depending on which allegiance's turn it is, at the end, there will be one boss fight.
  • The Light Allegiance will fight Lord Matthew, while the Dark Allegiance will fight Light Councilman Archelaus.
  • Archelaus avoids violent confrontation, while Lord Matthew is a relentless warrior.
  • Part 2 - Abandon Doubt
  • The allegiances must traverse through a dungeon, solving different puzzles of varying difficulty to reach the end.
  • After a few puzzles, the allegiances will face another boss.
  • Light Councilman Zhi Xun will face the Dark Allegiance. He does not fight hand to hand and instead relies on throwing acid demonstrations and letting his people to do the work for him.
  • Dark Councilman Rajnish will face the Light Allegiance. He and his team strike from the shadows without mercy.
  • Part 3 - Stronger Together
  • The necessity of coordinated teamwork only increases as allegiances reach the halfway point.
  • Light Councilwoman Maristella will battle the Dark Allegiance from an inaccessible ledge.
  • Dark Councilman Ciar and his machinations will confront the Light Allegiance.
  • Part 4 - Edge of Madness
  • As the allegiances reach the end, the difficulty of the area intensifies.
  • The Dark Allegiance will confront Light Councilman Nereus. He focuses on slowing down his targets and casting slow but deadly spells.
  • The Light Allegiance must confront Dark Councilwoman Tiamat. She has a wide variety of spells in her arsenal, some of which no normal person can hope to master.
  • Part 5 - In The End
  • After finally reaching the end, the allegiances will encounter the leader of the opposing allegiance.
  • Lady Thea is a powerful Lady Knight, proficient in melee, ranged and magic skills. She is also has her allegiance's Elite Squad backing her.
  • Sir Melot is just as proficient in melee, ranged and magic skills as Thea, but will often choose to stall the group instead.
  • These fights are not as worldbreaking as the time we faced off against Kushiel, Dark Lord or Jangantytan, but will hopefully require a different strategy than just throwing people at the bosses and hoping it dies.
  • Part 6 - Heaven's Gate
  • This part of the event will take place once both allegiances have their turn, and will require both allegiances to be together for the conclusion of the story. This means that Light Allegiance must also be present on the 2nd day of the event.
  • It will take place 1 hour after the Dark Allegiance's turn begins (regardless of whether they finish earlier or not). on Sunday April 12, 2020 (see post below).

  • Participation Rewards
    All participants of this event will receive the following:
  • 100 150 Battleground Points
  • 50 120 Million Base and Job Experience
  • 25 Allegiance Points
  • 5 Bloody Branches
  • 3 ToH Vouchers
  • 1 Hat Voucher
  • 1 Enriched Elunium
  • 1 Enriched Oridecon
  • 1 Million Zeny

    Those who attend Part 6 of the event will also receive:
  • 2 Old Card Albums
  • 1 TOH Voucher (Total of 4)

    The winning allegiance will win the above rewards, plus the following:
  • 15 Allegiance Points (Total of 40)
  • 3 ToH Vouchers (Total of 7)
  • 2 Old Card Albums (Total of 4)
  • Trial of Heroes winning side discounts for 6 months.

    Winners that attend Part 6 of the event will also receive 1 Hat Voucher (for a total of 2)


This event will replace The Trial of Heroes until the month of September. This means that there will be no Trial of Heroes for 6 months. Do your best to quarantine yourself on the weekend of the event to participate!
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03-22-2020, 09:35 PM
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The Seer's Dilemma ~ Ultimatum - by The Midgard Times - 03-22-2020, 09:35 PM

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