Poll: Homunculus?
Yay!
Nay!
Meh
[Show Results]
 
Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Homunculus, Yay! or Nay!
Author Message
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #30
RE: Homunculus, Yay! or Nay!

MY problems with homunculous stem more into pvp and woe than anything else. They do not bother me in the pvm aspects. I will now explain why :]

Okay first off with homunculous in pvp and woe they can follow those who are cloaking, this makes it extremely easy to then be sighted by a creator or alchy or anyone else with a sight/ruwatch/any other detecting ability.

Secondly, the creature is formless and thus you will have to deal with in pvp and woe now a formless creature along with a demi human. In pvp this causes severe problems because they always do full dmg.

As far as I know the professor skill "spider web" or aka "fiber lock" does not work on homunculous, thus it cannot be trapped through this skill. I need to test with actual regular traps that hunters get to see if it affects them, but I do not know when I can perform such a test so if someone can confirm or not on this please tell.

Homunculous are not targetable like normal players. You try to target them it does not make a ring like it will with players on skills, it only shows a atk icon *the sword* In woe this means you cannot fully target like you can a player or even the emperium.

Homunculous can get under an emperium and start to atk it, and without being able to lock onto them like other players makes it nearly impossible to kill them.

Alchemists already have Acid Demo added to them in pvp along with slim pitcher pitch, and regular potion pitch, these allow the creator to deal massive dmg, heal any taken to him very easily. With the homunculous also dealing dmg in pvp that most classes simply cannot handle.

I understand the game is about a team aspect, but in the ToH are we forbidding the homonculous because it is like gaining an extra player that is very deadly.

Vanilmirth is the most powerful homunculous of them all, he is fast, deals a lot of dmg with his bolts, and has a very powerful final move. Fillir and Lif are absolutely terrible overall *fillir doesn't get enough life and Life doesn't really add much to what an alchemist already can do* and amistir is a wonderful tank.

Well hopefully all this is taken into thought when we implement homunculous. I would like homunculous to be on the server but I do not want them to cause inbalance in pvp and woe over it. If worse must come to worse a banning in pvp and woe should occur.
07-10-2007 03:48 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
Homunculus, Yay! or Nay! - Ashe - 07-05-2007, 02:03 AM
RE: Homunculus, Yay! or Nay! - Yetipunk - 07-05-2007, 02:13 AM
RE: Homunculus, Yay! or Nay! - Lucky Day - 07-05-2007, 02:14 AM
RE: Homunculus, Yay! or Nay! - Yetipunk - 07-05-2007, 02:37 AM
RE:??Homunculus, Yay! or Nay! - Ashe - 07-05-2007, 02:42 AM
RE: Homunculus, Yay! or Nay! - Namine - 07-05-2007, 03:26 AM
RE: Homunculus, Yay! or Nay! - Rei Ayanami - 07-05-2007, 05:06 AM
RE: Homunculus, Yay! or Nay! - Avery - 07-05-2007, 06:14 AM
RE: Homunculus, Yay! or Nay! - Alexander - 07-05-2007, 10:29 AM
RE: Homunculus, Yay! or Nay! - exwing - 07-05-2007, 10:45 AM
RE: Homunculus, Yay! or Nay! - GM-Pandora - 07-05-2007, 12:37 PM
RE: Homunculus, Yay! or Nay! - Yetipunk - 07-05-2007, 06:09 PM
RE: Homunculus, Yay! or Nay! - HolyMunk - 07-06-2007, 04:15 AM
RE: Homunculus, Yay! or Nay! - Len - 07-08-2007, 01:54 PM
RE: Homunculus, Yay! or Nay! - Ashe - 07-08-2007, 02:08 PM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-08-2007, 03:19 PM
RE: Homunculus, Yay! or Nay! - Ashe - 07-08-2007, 03:39 PM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-09-2007, 01:25 AM
RE: Homunculus, Yay! or Nay! - Alexander - 07-09-2007, 10:16 AM
RE: Homunculus, Yay! or Nay! - Namine - 07-09-2007, 10:28 AM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-09-2007, 12:39 PM
RE: Homunculus, Yay! or Nay! - Namine - 07-09-2007, 02:11 PM
RE: Homunculus, Yay! or Nay! - GM-Pandora - 07-09-2007, 02:49 PM
RE: Homunculus, Yay! or Nay! - Namine - 07-09-2007, 02:57 PM
RE: Homunculus, Yay! or Nay! - GM-Pandora - 07-09-2007, 03:00 PM
RE: Homunculus, Yay! or Nay! - Mystic - 07-10-2007, 12:31 AM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-10-2007, 01:24 PM
RE: Homunculus, Yay! or Nay! - Mystic - 07-10-2007, 02:21 PM
RE: Homunculus, Yay! or Nay! - Aaronock - 07-10-2007 03:48 PM
RE: Homunculus, Yay! or Nay! - Alexander - 07-10-2007, 07:37 PM
RE: Homunculus, Yay! or Nay! - Aaronock - 07-10-2007, 09:48 PM
RE: Homunculus, Yay! or Nay! - GM-Auron - 07-11-2007, 12:24 AM
RE: Homunculus, Yay! or Nay! - Aaronock - 07-11-2007, 12:32 AM
RE: Homunculus, Yay! or Nay! - GM-Auron - 07-11-2007, 12:46 AM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-11-2007, 01:08 AM
RE: Homunculus, Yay! or Nay! - GM-Pandora - 07-11-2007, 09:58 AM
RE: Homunculus, Yay! or Nay! - razoredge - 07-11-2007, 12:01 PM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-11-2007, 01:05 PM
RE: Homunculus, Yay! or Nay! - truthhurts - 07-13-2007, 07:31 AM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-13-2007, 12:26 PM
RE: Homunculus, Yay! or Nay! - Alexander - 07-13-2007, 08:03 PM
RE: Homunculus, Yay! or Nay! - Pikachu - 07-14-2007, 03:41 PM
RE: Homunculus, Yay! or Nay! - Wolkan - 07-16-2007, 09:07 AM
RE: Homunculus, Yay! or Nay! - Salvosa - 07-19-2007, 12:39 AM

Forum Jump: