Quote:there are plenty builds for pvp priests, like wearing a high orc shield to reflect melee damage while you safety wall/heal yourself
With 5% reflect, every 100,000 dmg done on you is 5,000 dmg back to the attacker.
With 5% reflect, every 200,000 dmg done on you, is 10,000 dmg back to the attacker.
I think what I am pointing out explains itself?
Quote: or a high aspd holy light spamm.
Do you come from a high rate server with stats/lvls over 99? There is a cast time for Holy light, and unless you are fighting a weak opponent, Holy light won't be enough to take them down. Oh did anyone mention that you can use items during the pvp event?
Not to mention that to get a decent cast time, you need to lower your vit. Lower your vit and you get stunned, silenced, poisoned...etc. Or keep your Vit and Dex high, and you end up with low int. Holy light dmg will be next to nothing. Or get high int and high vit, and wind up with very slow holy light.
Bottom line: FS priests are rarely used because they can't do sh** in 2 of the events.
Maybe Panda could like.. make a new room in 2 of the trials.
Monster Trial: While people fight in the regular rooms, priests get their own room that consists of undead-property & dark-property monsters. They could effectively heal bomb, TU, ME or Holy light stuff there. I am sure there is a huge variety of undead/dark mobs that could fit the 5 different stages of the trial.
Item Hunt: Priests are warped to a different location to hunt the same items regular players have to collect - however - the monsters that drop them are different (Undead...etc).
This exception can be only done to priests as other classes can effectively kill fast. However, if a priest wishes to take the normal trials, they are free to do so.
What do you think? (Of course no one is saying you have to use weak monsters, personally I find 5 Wraithes, 3 Zombie Generals, 1 Wraith Undead...etc to be real fair and compared to other stages of the trial itself, they are equal to what others get)