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Biolabs 3/Sin Help
Namine Offline
Explorer of Wonderland
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Posts: 3,209
Threads: 158
Joined: Mar 2007
#7
RE: Biolabs 3/Sin Help
So far, Namin? can imagine them doing some luring work with cloak/reappear/cloak again and abuse it... however, even that will fail by next svn, but at least for now it works. If an enemy is rooted by a monk/champion, then even melee attacks can be launched safely, so that will also be a great time to contribute. If possible, throwing knives may work no matter how minor the damage... every hit is a 10% boost hm? ^_^;

As for some scene changing role, doubt the assassin line can really do too much...

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~




08-12-2007, 04:17 PM
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Messages In This Thread
Biolabs 3/Sin Help - by Asumi - 08-12-2007, 10:23 AM
RE: Biolabs 3/Sin Help - by Rei Ayanami - 08-12-2007, 11:24 AM
RE: Biolabs 3/Sin Help - by Alexander - 08-12-2007, 01:42 PM
RE: Biolabs 3/Sin Help - by Rei Ayanami - 08-12-2007, 01:47 PM
RE: Biolabs 3/Sin Help - by SwiftStrike - 08-12-2007, 02:06 PM
RE: Biolabs 3/Sin Help - by Motenai_Ronin - 08-12-2007, 02:38 PM
RE: Biolabs 3/Sin Help - by Namine - 08-12-2007, 04:17 PM
RE: Biolabs 3/Sin Help - by Astroboi - 08-12-2007, 04:29 PM
RE: Biolabs 3/Sin Help - by GM-Pandora - 08-12-2007, 04:46 PM
RE: Biolabs 3/Sin Help - by G?n?ral_Argos - 08-12-2007, 05:40 PM
RE: Biolabs 3/Sin Help - by distortedMIND - 08-12-2007, 07:19 PM
RE: Biolabs 3/Sin Help - by Motenai_Ronin - 08-12-2007, 07:30 PM
RE: Biolabs 3/Sin Help - by distortedMIND - 08-12-2007, 09:22 PM
RE: Biolabs 3/Sin Help - by Alexander - 08-12-2007, 07:37 PM
RE: Biolabs 3/Sin Help - by Lucky Day - 08-12-2007, 07:42 PM
RE: Biolabs 3/Sin Help - by Kadar - 08-12-2007, 08:08 PM
RE: Biolabs 3/Sin Help - by Kadar - 08-13-2007, 10:01 AM
RE: Biolabs 3/Sin Help - by Salvosa - 08-13-2007, 02:12 PM
RE: Biolabs 3/Sin Help - by Motenai_Ronin - 08-13-2007, 04:24 PM

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