Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Things not active in WoE
Spire Offline
Senior Member
****

Posts: 339
Threads: 57
Joined: Aug 2007
#11
RE: Things not active in WoE
I've seen a few servers make GTB into -%90 Damage from spells before,

But my personal opinion is that GTB is made to be really really powerful, All (if not most) Mvp cards are overpowered. Just take a look at a few of them..

Tao gunka - Maximum HP + 100% DEF - 50, MDEF - 50

Dark Lord- Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. (not to mention the overpowered combo)

Amon Ra - All Stats + 1
Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives Physical Damage.
[Base Intelligence >= 99]
Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.

Just looking at those three, the Golden Thief Bug doesn't look too too powerful in fact its one of the few that have a downside, Although maybe we could disable all mvp cards in Alde Woe, it wouldn't be very fair for most non trans could not kill a knight with a GTB. Or any Mvp card for that matter. Just my opinion.


VaIor: Paladin 9x/6x, Valor: High Priest 99/70, Valor's Chemist: Creator 9x/6x, Weaver: Clown 99/70, Blank: Stalker 9x/6x, Spire: Sniper 9x/6x
Current project: Farming zeny to buy stuff to put my cards in! Whistle

I am a proud member of The 'Wine Brewing Society'. If you are interested in joining, look for a representative in aldebaran. Or make a post in our guilds forum thread!
11-16-2007, 04:07 PM
Find Reply


Messages In This Thread
Things not active in WoE - by Jasper - 11-16-2007, 12:12 PM
RE: Things not active in WoE - by Rika - 11-16-2007, 12:58 PM
RE: Things not active in WoE - by Rhino_Man - 11-16-2007, 01:26 PM
RE: Things not active in WoE - by GM-Pandora - 11-16-2007, 01:50 PM
RE: Things not active in WoE - by Rhino_Man - 11-16-2007, 02:47 PM
RE: Things not active in WoE - by Kadar - 11-16-2007, 02:56 PM
RE: Things not active in WoE - by Bloody - 11-16-2007, 03:42 PM
RE: Things not active in WoE - by Aaronock - 11-16-2007, 03:46 PM
RE: Things not active in WoE - by Rhino_Man - 11-16-2007, 04:01 PM
RE: Things not active in WoE - by Spire - 11-16-2007, 04:07 PM
RE: Things not active in WoE - by GM-Pandora - 11-16-2007, 04:11 PM
RE: Things not active in WoE - by Culex - 11-16-2007, 04:27 PM
RE: Things not active in WoE - by Aaronock - 11-16-2007, 04:31 PM
RE: Things not active in WoE - by Bloody - 11-16-2007, 04:34 PM
RE:??Things not active in WoE - by Aaronock - 11-16-2007, 04:43 PM
RE: Things not active in WoE - by GM-Pandora - 11-16-2007, 04:57 PM
RE: Things not active in WoE - by Bloody - 11-16-2007, 05:20 PM
RE: Things not active in WoE - by GM-Pandora - 11-16-2007, 06:00 PM
RE: Things not active in WoE - by Rhino_Man - 11-16-2007, 06:10 PM
RE: Things not active in WoE - by Culex - 11-16-2007, 06:16 PM
RE: Things not active in WoE - by GM-Loki - 11-16-2007, 06:18 PM
RE: Things not active in WoE - by Bloody - 11-17-2007, 03:47 AM

Forum Jump: