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Heal and its cooldown.
Rika Offline
Angel of Infinity
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Posts: 499
Threads: 18
Joined: Sep 2007
#7
RE: Heal and its cooldown.
I truly hope I did not misread and misinterpret this post in any way ._.;

Personally, the heal works fine for me. I remember in the past how I'd complain about such a cool down until I finally adjusted and worked a s tragedy in which I wouldn't die instantly when mobbed Icon_cry

I don't believe priests original intent was to survive on a 1v1 match with say classes whose skills are built towards more damage towards players. A fairly decent priest will survive a while into the match, but unless they have a way of bringing down the opponent it's simply a matter of sp/lag/unexpected other effects from the opponent/etc to finish the priest off.

Going into a more supportive priest build, chances are the team with the priest will have a higher chance of survivability as compared to the other team as their buffs can become essential. You mention how the priest can become occupied by healing them self and not able to attend to the rest of the team, perhaps this is more of a problem of the team unable to notice a huge force is on their support and should be redirected as a priority to the team. Once the force is redirected, not even necessarily dead just a change of targets, the priest should be able to bring itself back up in time to help the rest.

SP is a problem for majority of the classes who wish to go out on lengthy pvp without any options to sit, something that is covered with our fishing system on HeRO. Yes it is quite ironic that main was ranting on how potion pitching alchemists were quite useless thanks to the abundance of fish available to everyone in the game. They tend to be easier to spam than skills, and quite a few knights are known to have nemo (full hp/sp) up their sleeves. Of course, we can't deny the down effects the fish also bring. One can only shudder at the thought of randomly being frozen when attempting to heal a near dead ally.

I can't say too much towards the first point mentioned. Even with a cool down nerf the priest is still a very formidable tank/attempt kill if you can obtain equipment. Personally, I have always found killing a priest to be the most annoying thing in the world but I concern myself more with distracting the player from its allies and majority of the time will doubt the priest can kill me.

Hopefully I didn't bunch up this post seeing as it's midnight for me...and taking into account I haven't full out pvped in a while, specially concerning HeRO.
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Rika[Assassin Cross]    -    Aorie[High Priest]
11-19-2007, 01:30 AM
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Messages In This Thread
Heal and its cooldown. - by Kiaro - 11-18-2007, 11:39 PM
RE: Heal and its cooldown. - by Namine - 11-18-2007, 11:49 PM
RE: Heal and its cooldown. - by GM-Pandora - 11-19-2007, 12:04 AM
RE: Heal and its cooldown. - by Kiaro - 11-19-2007, 12:12 AM
RE: Heal and its cooldown. - by Namine - 11-19-2007, 12:26 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 01:01 AM
RE: Heal and its cooldown. - by Rika - 11-19-2007, 01:30 AM
RE: Heal and its cooldown. - by Kiaro - 11-19-2007, 02:04 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 03:13 AM
RE: Heal and its cooldown. - by Jack Skellington - 11-19-2007, 03:16 AM
RE: Heal and its cooldown. - by Kadar - 11-19-2007, 03:46 AM
RE: Heal and its cooldown. - by teOx - 11-19-2007, 03:52 AM
RE: Heal and its cooldown. - by Aaronock - 11-19-2007, 04:03 AM
RE:??Heal and its cooldown. - by Jack Skellington - 11-19-2007, 04:11 AM
RE: Heal and its cooldown. - by Aaronock - 11-19-2007, 04:15 AM
RE: Heal and its cooldown. - by Astroboi - 11-19-2007, 04:34 AM
RE: Heal and its cooldown. - by Spire - 11-19-2007, 07:41 AM
RE: Heal and its cooldown. - by GM-Aki - 11-19-2007, 10:30 AM
RE: Heal and its cooldown. - by GM-Pandora - 11-19-2007, 10:41 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 11:36 AM

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