Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Heal and its cooldown.
Kiaro Offline
Schadenfreude
***

Posts: 217
Threads: 27
Joined: Nov 2007
#8
RE: Heal and its cooldown.
Quote:Cough this has to be said.. Cart term = lex divina acid demo = pneuma Asura= well get used to it everyone gets owned by it Edp = welcome to the wonderful world of your tottaly screwed Icon_razz full strip = simply I dunno run? and if confined silence Icon_razz as for double bolt I'm just gonna lol and tell you that we have flower wings wich give +20 mdef add that to all the other mdef gear and your own mdef and doubled or not the bolts will do like maybe 50 a shot Icon_razz wich makes a 3k heal more then enough....

Under no circumstances should a whitesmith not have panacea to instantly get rid of silence. By being locked in pneuma, a priest falls into the creators hand (and if the creator happens to have a frilldora card, then the priest has about a half second to see the creator casting, react, mouse themselves and pneuma before it hits), you can't run from full strip, that's what close confine is for, you can't silence because any end game WoE character will have panacea, period. (if you hide, then your allies have fun having no healer). I gave my hypothetical priest 50 mdef, so I did indeed give them mdef gear.

Quote:the main flaw in your list is your pinning a hp against things EVERY CLASS has problems beating. oh and by the way lol 1v1 overall isn't a good situation for priests Icon_razz they are a SUPPORT class for a reason wich means in most of these situations they have an ally who can kill whomever they are attacking.... by the way a good priest can get through all these situations in more then one way Icon_razz just gotta think outside the box lol

What I am showing isn't that priests should be able to beat those classes, or survive dedicated DPSers. Remember, my examples gave priests double the healing potential that they have here, and still they lose out. With half the effectiveness on heal, it's not even a contest. Your 'outside the box' thing isn't very helpful, since I think I'm largely aware of gear options and whatnot and there's no esoteric escape except perhaps being tied to a bard in WoE, if indeed poem of bragi affects the heal cooldown here.

Quote:I don't believe priests original intent was to survive on a 1v1 match with say classes whose skills are built towards more damage towards players. A fairly decent priest will survive a while into the match, but unless they have a way of bringing down the opponent it's simply a matter of sp/lag/unexpected other effects from the opponent/etc to finish the priest off.

I quite agree priests shouldn't try to survive 1 vs 1 to those classes, and that teamwork is important and strategy and whatnot, but it is simple maths, not strategic failure which says 'priests are healing for half as much', essentially. Furthermore, my examples show that a priest wont survive fairly well -- they will die, even if they have 2x the heal ability as they do here. This is not the case. They are like, literally, twice as screwed vs these classes as my examples show.

To your comment about how with the right equips a priest can tank alright -- well yes, perhaps in pvm, but in WoE this is demonstrably not the case. My main concern is twofold: Firstly, priests are very easy to kill as you approach endgame, like to the point that priests would need to pot spam (see - every example I gave, but the priest has 1/2 the healing power) and secondly that while things are this way, the general healing of a priest will be too poor to be worthwhile. That is to say, that a priest healing an ally from attack will not make a significant enough difference to matter (because again, HP healed per second vs DPS will be is currently a rather dramatic difference).

For the most part, this isn't so much my opinion I'm arguing here, as just demonstrating how very very screwed priests appear to be as we approach the end game. Just numbers. Except the stuff about the general end metagame in pvp which is a bit less written in stone but I feel the need to clarify things like 'lex divina wont stop any competent whitesmith, ever' and 'pneuma isn't a particuarly reliable counter to AD from smart creators'.

Again, I am not proposing priests be able to outheal these damage sources. I am presenting the fact (just based on pure clean numbers/maths) that with 2x the healing power priests would still die to DPSers in the end game, and then from that fact, expressing my opinion that with half that healing power, priests are healing too little, especially compared to things like, slim potion pitcher or soul linked potion pitcher.

Thanks for the replies.
(This post was last modified: 11-19-2007, 02:05 AM by Kiaro.)
11-19-2007, 02:04 AM
Find Reply


Messages In This Thread
Heal and its cooldown. - by Kiaro - 11-18-2007, 11:39 PM
RE: Heal and its cooldown. - by Namine - 11-18-2007, 11:49 PM
RE: Heal and its cooldown. - by GM-Pandora - 11-19-2007, 12:04 AM
RE: Heal and its cooldown. - by Kiaro - 11-19-2007, 12:12 AM
RE: Heal and its cooldown. - by Namine - 11-19-2007, 12:26 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 01:01 AM
RE: Heal and its cooldown. - by Rika - 11-19-2007, 01:30 AM
RE: Heal and its cooldown. - by Kiaro - 11-19-2007, 02:04 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 03:13 AM
RE: Heal and its cooldown. - by Jack Skellington - 11-19-2007, 03:16 AM
RE: Heal and its cooldown. - by Kadar - 11-19-2007, 03:46 AM
RE: Heal and its cooldown. - by teOx - 11-19-2007, 03:52 AM
RE: Heal and its cooldown. - by Aaronock - 11-19-2007, 04:03 AM
RE:??Heal and its cooldown. - by Jack Skellington - 11-19-2007, 04:11 AM
RE: Heal and its cooldown. - by Aaronock - 11-19-2007, 04:15 AM
RE: Heal and its cooldown. - by Astroboi - 11-19-2007, 04:34 AM
RE: Heal and its cooldown. - by Spire - 11-19-2007, 07:41 AM
RE: Heal and its cooldown. - by GM-Aki - 11-19-2007, 10:30 AM
RE: Heal and its cooldown. - by GM-Pandora - 11-19-2007, 10:41 AM
RE: Heal and its cooldown. - by Sekaru - 11-19-2007, 11:36 AM

Forum Jump: