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Unreal Tournament III
Kikumaru Offline
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Posts: 133
Threads: 17
Joined: Jan 2008
#3
RE: Unreal Tournament III
Well, about the mouse and keyboard bit..yeah, I can understand that, but the sensitivity for the keyboard and mouse were toned down a bit to be on par with the Sixaxis controller, so one wouldn't have an advantage over the other player due to this.

The aiming is fine in the console release, actually. I know you're not dissing the game, but..I think they did do a great job with the mechanics. Everything is pretty balanced. Also, I don't know about the demo, but in the full version you do have ALL sorts of vehicles and even vehicle CTF mode.

I don't like the vehicles myself, but I know a few dudes that do enjoy riding around on a hoverboard from time to time Icon_razz

And with all of the mods coming out, it wouldn't surprise me if some other kind of vehicles come out in the near future, along with more modes, and maps of course No1
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01-18-2008, 02:50 AM
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Messages In This Thread
Unreal Tournament III - by Kikumaru - 01-17-2008, 10:11 PM
RE: Unreal Tournament III - by ShadesOfBlue - 01-18-2008, 02:10 AM
RE: Unreal Tournament III - by Kikumaru - 01-18-2008, 02:50 AM
RE: Unreal Tournament III - by ShadesOfBlue - 01-18-2008, 03:58 AM
RE: Unreal Tournament III - by Kikumaru - 01-18-2008, 10:54 AM

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