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Custom Homunculus
GM-Ayu Offline
Uguu!
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Posts: 6,449
Threads: 485
Joined: Jan 2008
#5
RE: Custom Homunculus
Yeah I know you can't add "brand new skill" but rather take bits and scraps for the most part. Even on "new classes" the new skill is usually a modification or combination of existing skills rather than totally new concepts most of the time. Skill tree is simply icky to touch o_O;

Sometimes instead of adding new things, it's more urgent to fix existing problem. For example, increasing efficiency of ToH NPCs to speed up the process (we are mostly hoping for NPC to do rules explanation at least.) and there's also some in-progress things that we need to finish up too ^_^
04-22-2008, 03:26 AM
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Messages In This Thread
Custom Homunculus - by kyoshiro421 - 04-22-2008, 02:03 AM
RE: Custom Homunculus - by Nidsrule - 04-22-2008, 02:12 AM
RE: Custom Homunculus - by GM-Ayu - 04-22-2008, 02:53 AM
RE: Custom Homunculus - by Avogadro - 04-22-2008, 09:43 AM
RE: Custom Homunculus - by Nidsrule - 04-22-2008, 03:14 AM
RE: Custom Homunculus - by GM-Ayu - 04-22-2008, 03:26 AM
RE: Custom Homunculus - by kyoshiro421 - 04-22-2008, 04:30 AM
RE: Custom Homunculus - by GM-Pandora - 04-22-2008, 10:04 AM
RE: Custom Homunculus - by kyoshiro421 - 04-22-2008, 10:45 AM
RE: Custom Homunculus - by GM-Pandora - 04-22-2008, 10:59 AM
RE: Custom Homunculus - by Aaronock - 04-22-2008, 12:15 PM
RE: Custom Homunculus - by kyoshiro421 - 04-24-2008, 11:13 AM

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