Nayelianne Wrote:And back on topic, I still think it's an idea worth testing. I'm not sure how it would affect very high levels, but... can it really unbalance things that much?
Yes it can. At a rate of 5/5/3, players are getting more exp than the number of rare items that they should in terms of ratio to official server. Leveling even faster upsets this even more. Leveling faster/easier is essentially saying that our exp rate is actually higher than 5, and in a way "lying" about it. We are a low rate because we don't want players to be 99 trans the first day they are here, otherwise we would've been 5k/5k/3.
Yes there are also disadvantages to disable dual client, but more good things came out of it than bad in my opinion. Either way the thread is to talk about the exp share boosting idea. If you want to revoke the discussion on dual client, start another thread.
(@Mystra: I think Pandora just calculated it wrong in her first example in the thread. I think either she or Loki said that there was a calculation mistake XD; )
Just for reference, a very new server (4 days old) started up with this option turned on in the eA setting and I think theirs was set to 10%. The worse problem they have was indeed, AFK leveling and just leeching. AFK leveling isn't permitted in heRO anyway, but supposedly it just made a bunch of people sit around a cute little campfire in the party, while 2 alchemists' jellos did everything for +70% bonus exp (so 8 people party) on soil map. Some people said that this is not a problem, because these 8 could've done better than a [1.7 x (soil exp)] / 8 if they actually trained. Opponents against this idea said that it just encourages leeching in various loophole-seeking form.
So, that's an example of what other server faces, along with what that community said for both sides.