Adrillf Wrote:For certain classes and certain builds parties already produce more XP than soloing. It's a lot easier for a priest in certain builds to keep a party alive and share XP than to try to solo and get XP. Also with the right parties and people in that party being unselfish you don't need to wait for people being dead, running low on HP or SP, or any other complaint. If the party is well balanced you can get along a lot longer than had you just soloed and spammed fish in the same area.
Second! As a wizard, I here that about partying being worth more, since I'm never gonna pull the same mob as an LK. More importantly though, when I do party with friends whom I already know how to work very efficiently with, there is no down time. We extremely rarely die. Things are smooth, we all have the correct gear and consumables, and it's faster than anything any of us can solo. Pick up groups do tend to get slow if you have a couple of problematic members, though. (Few people are as mean/up front as me and wont tell people incapable of partying to either listen to what needs to be done or go back to town).
Quote:You might hate parties, while other people love them and wish they would happen more. The biggest problem I see with any of this is that most people don't understand or have first hand seen the joys of parties and just what can happen with a good party.
This. Levelling in the wrong spot with a party is as bad, or usually worse, than trying to solo in the wrong place. Trying to do abyss with certain parties will be like throwing a DS spammer at an ice titan while the wizard is stuck JTing a kasa. Yuck. I find a lot of people don't know where any given party should optimally go, and it's not an easy skill to get since it requires so much RO timesink.
Quote:The only other problem that I've ever ran into with parties is that because this server has been so strongly populated with solo players, we don't know how to make a party to kill a group of monsters. Certain classes are so use to just running in and killing things then spamming fish, that they waste resources and the healer's time in the party. I'll admit that I'm guilty of a crime like this because I am so use to soloing that I'm use to getting off spells as soon as things start following me instead of letting the tanks take agro and then blowing things up. People are so bent on PvP and soloing that they've never spent the time to learn how to kill monsters in a group setting, and that poses a problem to this push to make more parties.
Basically this post of mine is a giant QFT on Adrillf's post. Seriously, partying up requires you become more than a sum of your parts. Just cutting loose is no good. When you get really good with people, you can just intuit eachothers actions and really pull down amazing exp in an enjoyable fashion. When you do get efficient mobbing going where everything is smooth and no one's at major risk, exp flies up (for a lot of classes).
Some people might still wanna solo though, what can I say, snipers have a really strong grip of pvm and it's difficult to offer them better than they can get as is. Something like thanatos 7+ might entice them though. For all the effort of co-ordinating a party and being skilled enough to pull of high exp, it might be nice to see this admittedly small exp boost to reward people for putting in that time (it's much faster set up wise to go solo something you know you can trust yourself to kill than put trust in a party that might blow up).
For those concerned that people will start making 12 person parties and just squeeze the max out of this system, pulling down huge exp advantages, be aware that you can't just make efficient exp with any random group of 12 people. Often times, less is more. A mobber, a priest, someone to deal with the mob. Maybe one other niche role to fill. Sometimes adding more to that is just filler and will kill the exp. In the end, the maximum bonuses are largely gonna come from 'special' events (thanatos climbing, bio 3) and big mvps (ktul, kiel). While the latter probably don't need any help being hax exp, the others kinda deserve a bonus granted the difficulty of organising such a party on a low population like this. Just getting 6 trans people together to get into thana 3+ in the first place can be a pain, I'm sure it's not easy on most other guilds either.
+exp in parties with this modifier will probably make a small difference, but a deserved one. Most of the objections so far seem to be from misunderstandings of the first post (not getting that you need to be sharing exp, and how inefficient that is for a 1% boost, and that it's a 1% boost difference from just regular plain old leeching that you can do as is)