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Pyra basement 2 problem
GM-Ayu Offline
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Posts: 6,451
Threads: 485
Joined: Jan 2008
#2
RE: Pyra basement 2 problem
it's not a bug, but it's probably deliberately setup. Look at Amon Ra's skill analysis:

Monster Summons [Lv 5]
idle - After hit by Heal 50% 0 sec 10 sec self no
idle - After hit by Meteor Storm 50% 0 sec 10 sec self no
idle - range attacked 50% 0 sec 10 sec self no
idle - a target is in cast range 50% 0 sec 10 sec self no
attack - range attacked 50% 0 sec 10 sec self no
idle - After hit by Magnus Exorcismus 50% 0 sec 10 sec self no
idle - After hit by Fire Wall 50% 0 sec 10 sec self no
idle - After hit by Storm Gust 50% 0 sec 10 sec self no
idle - After hit by Thunder Storm 50% 0 sec 10 sec self no
attack - a target is in cast range 50% 0 sec 10 sec self no

(the 2 timer number after the % of casting is cast time and cast delay)

Each summon makes 2 khalitzburg, 1 mimic, 2 arclouze (no exp, no drops.) They will not die upon Amon Ra's death.

That's how these monsters are accumulated. This is Amon Ra's design against ranged attacks since it cannot move and it does nothing but spam meteor storm and dark blessings.

I cleared the map now but including amon ra. Next time though I think I may just leave the mobs there unless other GMs want to clear it... players have to learn how to be responsible with their own mvps. If the player base made the mess, then players have to learn how to clean it up, or never see amon ra again.
05-24-2008, 03:03 AM
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Messages In This Thread
Pyra basement 2 problem - by Everoth - 05-24-2008, 02:49 AM
RE: Pyra basement 2 problem - by GM-Ayu - 05-24-2008, 03:03 AM
RE: Pyra basement 2 problem - by EvolutionXI - 05-24-2008, 07:53 AM

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