Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SinX build - feasible?
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#10
RE:??SinX build - feasible?
Neuneck Wrote:Neuneck

@: te0x posted while i was writing, so:
how would a pure soulbreaker build be geared and stated? I don't have no idea on the new skills... also, is meteor assault worth anything?
I was thinking about a pure GT build, since i like GT lvling a lot. How far can a GT sin(x) go in terms of monsters? What will i be lvling upon?

Neuneck

+1 to bloody. the ONLY time you should ever use EDP to level is if youre killing something crazy like bio3 monsters in 1 hit. its impossible to keep up with making EDP.

about soul breaker build: formula is something fun and has so much potential to pwn.

damage is caused by int (not matk), and atk. this means there are 2 parts to the Sbk damage. think of it as 2 hits in 1.

int damage formula is something like INT * 50 at level 10. so basically if you have 100 int, thats 5000 base damage for the magic part. This part has no element (no way to reduc it except demihuman), and will never miss.

the physical damage formula is something like ATK * 10 at level 10. The damage of this part can be affected by element, so you can do 2x physical damage on monsters with bad elements. This physical part CAN be reduced by defense and CAN miss. Sbk is NOT affected by % cards like hydra or skel worker. dont be like those noobs soul breaking with a double hydra haedonggum. Like i said, this part is based on Atk, so the only way to raise damage on this is to increase atk with better atk weapon or adding andre or zipper bear cards. You might also want to use a good weapon for hit, so you can lower dex for other stats. i use a double heat(howard) haedonggum (+60 total hit).

typical build:
80-100 str, good physical damage
80-100 int, good int damage
30-60 dex, faster SBk cast, and better hit so physical part wont miss (or use hit weapon like i mentioned earlier)

rest of stats usually allocated to vit for survival. you dont really need agi, Sbk has 9 cell range.

Gears:
head: just use def hat like spiky band/feather beret or int/str boosting hats.
armor: whatever armor you normally use
Accessories: either str accessories or survival accessories
Muffler: raydric or noxious as usual i guess.
Shoes: same as always
Weapons/shield: 2 weapons is optional. the advantages to wearing a shield is obvious (30% less damage if you get hit and more def). wearing a weapon in your left hand allows you to do alot more though. for example you can keep an elemental weapon in your right hand and wear an ice pick or +hit weapon in left hand. The weapon in your left hand also adds to total attack. Up to you really, personally i never used a shield for soul breaker unless its in pvp.

gonna put this as a guide since this is a common question about how to soul break.
(This post was last modified: 08-03-2008, 12:26 PM by teOx.)
08-03-2008, 12:25 PM
Find Reply


Messages In This Thread
SinX build - feasible? - by Neuneck - 08-02-2008, 10:24 PM
RE: SinX build - feasible? - by Bloody - 08-03-2008, 01:28 AM
RE: SinX build - feasible? - by thecursed - 08-03-2008, 01:46 AM
RE: SinX build - feasible? - by Bloody - 08-03-2008, 02:42 AM
RE:??SinX build - feasible? - by Diallo - 08-03-2008, 02:51 AM
RE: SinX build - feasible? - by teOx - 08-03-2008, 03:15 AM
RE: SinX build - feasible? - by Neuneck - 08-03-2008, 03:25 AM
RE:??SinX build - feasible? - by teOx - 08-03-2008, 12:25 PM
RE: SinX build - feasible? - by Bloody - 08-03-2008, 03:30 AM
RE: SinX build - feasible? - by kayin - 08-03-2008, 11:57 AM
RE: SinX build - feasible? - by Dynamic Thrust - 08-08-2008, 12:11 PM
RE: SinX build - feasible? - by teOx - 08-08-2008, 12:17 PM
RE: SinX build - feasible? - by Dynamic Thrust - 08-08-2008, 12:50 PM
RE: SinX build - feasible? - by teOx - 08-08-2008, 12:54 PM
RE: SinX build - feasible? - by Dynamic Thrust - 08-08-2008, 01:55 PM
RE: SinX build - feasible? - by teOx - 08-08-2008, 02:14 PM

Forum Jump: