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Baby Chick Hat
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Namine Offline
Explorer of Wonderland
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Posts: 3,209
Joined: Mar 2007
Post: #7
RE: Baby Chick Hat

Also be aware that "hit-locking" is only true to certain extents. Hit-lock is dictated by a number for each monster in the server, regardless if it "looks that way" for the monster sprite. Very often there's disagreement between how the monster looks like it's "locked" in comparison if it recovered from hit-lock already in reality.

Use DS on Lord of Death for the ultimate and clear-cut example.

The reverse is true to certain extent as well depending on what skill we're talking about. Your ASPD dictates that you should be attacking already, but your sprite is not up to the task. It's the whole talk about why female sinx is "sprite-wise supreme" compare to males, and why using 3rd job sprite pack is a stab in your foot for paladins using shield boomerang cause that Gryphon is fat and slow like hell.


The latest svn for heRO remedies the vast majority of this problem (see those paw icons when you use skills sometimes on your taskbar?), but I won't be surprised if eA got a few issues/sprites unfixed.

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 11-09-2010 06:34 PM by Namine.)
11-09-2010 06:33 PM
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Messages In This Thread
Baby Chick Hat - Fellhound - 11-08-2010, 01:08 AM
RE: Baby Chick Hat - expero - 11-09-2010, 04:42 AM
RE: Baby Chick Hat - Kittie - 11-09-2010, 05:19 AM
RE: Baby Chick Hat - Aaronock - 11-09-2010, 07:17 AM
RE: Baby Chick Hat - Fellhound - 11-09-2010, 10:36 AM
RE: Baby Chick Hat - Aaronock - 11-09-2010, 10:53 AM
RE: Baby Chick Hat - Namine - 11-09-2010 06:33 PM

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