I'm not really a fan of making the game easier. But seeing how most heRO players have an unresourceful spoonfeeding diaperwearing fight-like-leetul-gurl mentality and population consists of tumbleweeds due to how old RO is, it's a moot point to keep barriers in place because most people aren't willing to get past them. Server population/activity's the main problem--as much as I like the new features that have been added, most players returning to RO are generally looking for something newer to the game, and being (officially) trapped in the era of ~5+ years ago would likely make them try different servers.
More suggestions: Make the WoE Castle warpers *actually warp you* to the castle's entrance. One of the most frustrating parts about WoE is how repetitive it can get if you're trying to push. Respawn, restock items, warp to castle, walk to castle if there is no priest to take you there, enter castle, walk to the emp/pre-emp room for a minute or two because nobody really uses the other parts of the castle for defense, push and/or die immediately, repeat. Just *getting* to the battle is tedious enough, but spending most of the time doing prep-work for a full hour is boring as hell.
Seth~ Wrote:BG & WoE reward points combined as one entity would be awesome imo. Not that I WoE really. Just from a reward point of view. It would be totally awesome.
It *would* be nice to be able to use your war points for something other than inferior armors, restoratives, and some crazy-expensive-become-a-monster feature. Like if you could trade your war points for BG points, even if not at a 1:1 ratio, that'd be pretty nice.