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[Guide]Laboratory Permit
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Avery Offline
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Posts: 102
Joined: Mar 2006
Post: #1
[Guide]Laboratory Permit

This is a guide to get the LABORATORY PERMIT to go into BIOLAB.
You could use this and do it by yourself and feel accomplished
OR
Borrow somebody elses permit and save and feel a bit empty.


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Project 1======
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NPC = Piciburn (lighthalzen,341,224)

Item needs = Jellopy x 20

He claims that he is the only person that can make a route to the laboratory. All you have to do is beg him to tell you the way. You just have to talk to him multiple times until he asks you to bring 20 jellopies. When you bring them to him, he will tell you a few things about the laboratory. After that, talk to him again and he will warp you a cubic room for the next part of the quest.

Project 2======
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In the following room, there are clues on various fixtures. Follow the clues to get the Laboratory Permit and then get out of the room.

For each of the text box you encounter from clicking on fixtures in this room, you are supposed to type in the key or tool you wish to use. Below is the step-by-step walkthrough. You have to enter the red text into the text boxes in game, please keep in mind the answers to the text boxes are case-sensitive. So ALL CAPITAL LETTERS WILL NOT BE THE SAME AS all non-capital letters. You should just use all non-capital letters and it should work.

1) Desk: Look Below the desk, you will get a Short Stick.
2) Bed: Look Below the bed, you will find another Short Stick (and another item hidden under the bed). You put the two sticks end to end and got a Long Stick.
3) Bed (again): Look Below the bed again, use the Long Stick to pull out the object you previously can't reach (type 'Long Stick' in the text box). You will get a Cube Model.
4) Cup: Look what is inside; you will find a Rusty Key.
5) Shelf: Use the Rusty Key. You will get a Green Key.
6) Closet: Use the Green Key to open the closet; you will get a Polygon Model.
7) Documents: Search the documents. You will find a Red Key.
Cool Drawer: Open the drawer with the Red Key. You will get a Small Knife.
9) Picture: Use the Small Knife on the picture; you will see a set of number behind the picture. You should write down this set of numbers for later use.
10) Box (1): Take the axe in the box.
11) Barrel: Break the barrel with the Axe. Examine the barrel after you break it. You will get a number panel with the numbers 1~9. At this time, you will be asked to input 9 numbers into the panel.

Take the set of numbers you obtained from behind the picture. position the second digit of each number from the lowest to highest.
For example, if the numbers are 53 96 79 34 88 11 67 22 45 they will become 11 22 53 34 45 96 67 88 79 (follow the underlined numbers to understand how the sorting is done). Now you take the first digit of each number 1 2 5 3 4 9 6 8 7 (colored red in the example) and enter them into the panel.

Side note: It seems that in eAthena, since we are in a private server, the second digits of the set of numbers are always the same, which makes the set always looks like a3 b6 c9 d4 e8 f1 g7 h8 i5 where a-i are random numbers. So the resulting set is always rearranged to 6th, 8th, 1st, 4th, 9th, 2nd, 7th, 5th, 3rd from the original arrangement.

Once you have typen the corrent answer, You will get a ?Yellow Key?.


12) Generator: Use the Yellow Key to turn off the machine.
13) Lamp: Break the bulb. A Black Key will fall out.
14) Test Tube: Use the Black Key. You will get an Ellipse Model
15) Box (2): For the Ellipse hole insert the Ellipse Model. For the Square hole insert the Cube Model. For the Polygonal hole insert the Polygon Model. After all holes are filled with key models, examine the box again and open it. You will find a Laboratory Permit.
16) Test Tube (again): Use the Laboratory Permit and a stair leading down will appeared on the floor. Go Down.
Next you will see yourself in a sewer, just walk your way out.


Project 3======
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Out of the sewer, you will find yourself at the top right corner of Lighthalzen. There are a few Sewer Pipes next to you. Look for the small bubble thing when u click hover on NPCs on the pipes, once you found it you will have the choice to enter. After walking a small distance of pipe you will end up in the Bio Laboratory/Lighthalzen Laboratory. So, next time when you want to get to the Bio Lab, just enter from the Sewer Pipe. Or in heRO, you can save paying 100k [Not Positive] and next time you can just go in using the warper

To enter Bio Lab Level 3 you must be a
Non-transcendent class at base level 95 or higher
Or a transcendent class at base level 90 or higher.

Prince - 98/50 Monk
05-21-2007 08:56 AM
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Messages In This Thread
[Guide]Laboratory Permit - Avery - 05-21-2007 08:56 AM
RE: [Guide]Laboratory Permit - Namine - 05-23-2007, 03:47 PM
RE: [Guide]Laboratory Permit - Cream - 05-23-2007, 04:28 PM
RE: [Guide]Laboratory Permit - Avery - 06-12-2007, 02:15 AM
RE: [Guide]Laboratory Permit - GM-Auron - 06-12-2007, 04:11 PM
RE: [Guide]Laboratory Permit - Avery - 06-13-2007, 07:21 AM
RE: [Guide]Laboratory Permit - GM-Hermes - 06-13-2007, 09:03 AM
RE: [Guide]Laboratory Permit - GM-Pandora - 06-13-2007, 09:08 AM
RE: [Guide]Laboratory Permit - Avery - 06-18-2007, 09:32 AM

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