Poll: Modified Renewal Cards & New Custom Cards
This poll is closed.
Most of these are balanced. 44.44% 4 44.44%
Most of these are overpowered. (Please discuss) 0% 0 0%
Most of these are underpowered. (Please discuss) 0% 0 0%
The custom cards are balanced. 55.56% 5 55.56%
The custom cards are overrpowered. (Please discuss) 0% 0 0%
The custom cards are underpowered. (Please discuss) 0% 0 0%
Total 9 votes 100%
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Modified Renewal Cards, & New Custom Cards
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Vanira Offline
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Posts: 87
Joined: Feb 2008
Post: #11
RE: Modified Renewal Cards, & New Custom Cards

Honestly couldn't see myself using most of these even if I got them... but here's some of my thoughts on a few of them anyway

@ Naght Sieger Card; specifically (Ghost Magic on pre-renewal isn't as powerful as on renewal, so it makes this card really bad.)
If possible, why not also add +mdmg% vs. ghost property monsters (or alternatively boost the ghost magic dmg%) - Ghost magic is most useful against ghosts anyway

@ Queen Scaraba Card; losing the second effect (which seems like it's more the point of the card in the first place honestly)... I get we don't have mercs, but something should replace it, even if it's not that much (maybe a flat +ATK bonus or something, or a small insect related bonus like +1% resistance to insect race or additional dmg to insects)

@ [All Magic Damage against Race Cards]; don't get why these need to be nerfed so much in the first place (with possible exception of Zakudam [Demihuman] due to pvp/woe) as most weapons with useful effects for magic users are already lacking on slots, with the exception of Elemental Sword - and the Mane card suggested might be more useful for that one anyway. Might just be me biased since I prefer magic users, though

@ Sedora/Aunoe Card; Not sure what's a good idea with these ones... for Sedora, makes Mobster completely useless if implemented with crit+4 for any class... meanwhile, don't particularly see the fuss on Aunoe vs. Paper, as Paper is relatively common on Ama3 for anyone who actually bothers going there (vs. case of Mobster where there's only 1, period; I assume there will be more Sedoras than that on By6). Also Aunoe basically requires guild dungeon access unless you get one heck of a lucky DB

@ Sropho Card; just seems kinda useless overall, combining effects from a bunch of other cards and not really doing any of them well

@ Pot Dofle Card; don't see the issue on keeping it at the base effect if racial reductions are capped @ 85% like stated elsewhere. If someone wants to use wings to boost that, why not let them? Last I checked the only particularly difficult fish to deal with is Levia anyway. At least boost the fish reduc to 5% so it hits 10% when in wings... 3% base is pretty pathetic and can't see much reason to not just use the much more available swordfish card instead

@ Lovering Card; Add on -2 all stats for unmarried characters! Icon_razz

@ Souleater Card; definitely getting a firelock vibe, though the stat boost is locked at +9~10 instead of HP%. Would be nice to maybe unlock it a bit incrementally instead (like refine >= 7, int+1, refine >=9, int+2 instead). Finally some int on shoes for anyone who wants it, but if you want the full boost you still have to go full insane for +9 (as of now there's no card besides Amon Ra that grants any +int to footgear if I'm not mistaken). After all, +7 is doable, +9 is crazy territory.

@ Pouring Card; just a bit sad there's nothing involving SG or Waterball since it loves to spam those (though I can understand why no effect involving them). Maybe boost the Falling Ice Pillar% a bit as afaik it's barely used (and also requires an Ice Stone)

@ Lifedrinker Card; low chance for something that's already not that hard to get? Maybe add some straight lifeleech in there or make it Medium Life Pot drops instead...

@ Winter Wolf Card; seems kinda generic and don't much see why the point in the +LUK at high refine except to try to ever so barely obsolete the Crystal Pumps. Why not something more fitting to wolves like a movespeed or ATK boost (either at +9~10 or a smaller always there boost that's increased @ +9~10)?
11-11-2015 02:19 PM
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RE: Modified Renewal Cards, & New Custom Cards - Vanira - 11-11-2015 02:19 PM

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