The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
|
RE: Trials of Heroes!
Well,??it's usually pretty useless to KS in item trial (for melee classes)??because??by the time you can??get over there,?? it's already half dead, and a waste of time, because whoever you're KSing would just get their loots faster. Come to think of it, I did over 50% damage on those drakes with holy cross, I shoulda just Holy crossed them once and ran and let other people do my dirty work.
I was a little dissapointed at my performance, butI can honestly say??I enjoyed ToH this month.
Ending tally of items:
24/200 Royal Jellies left
200/200 Aloe Leaflets left
20/20 Ranked Blue Potions left
10/10 Panaceas left
10/15 Berserk Potions left
I have a feeling If I had bothered to stick through the??mob of 5 Haxed magmarings spamming Meteor storm stunning me over and over again, I coulda done better,??but with stun, the lack of item use proved it risky. So in this fight or flight trial, I ran.
The Gazeti- They hit Hard, they hit accurately, and they muted me with almost every attack even spamming Royal Jellies I couldn't??make it with??3 of them attacking me. I thought I could have taken them, but the mute, bad luck (their strength in numbers), and their increased HP doomed me.
The Myst cases,??I feel??they should learn to place their icewalls a bit more strategically than??to just spam it anywhere they want, especially if they want to slow down the runners.
Hax Chepets. These weren't so bad (and I thank whoever forced Ayu to nerf it repeatedly), but they just got more and more painful the longer you took. Not from they, themselves, but from the annoying amount of constants they spawned that remained even after the chepet died. What was it, like 1 constant summoned every second with a fire pillar in between?
|
|
12-19-2009, 10:42 PM |
|
Aqualys
Azure Sky
Posts: 199
Threads: 24
Joined: Jul 2009
|
RE: Trials of Heroes!
Yes, the Chepets were a pain. I don't have a huge DPS compared to other classes, so it took me surprisingly long to kill many of the monsters, and it especially showed against the Myst Cases, Chepets and Gazetis. I finished these three with under 30 seconds left.
I felt like I was pressed for time for four of the five rounds (the Magmarings were a piece of cake for me). Being unable to Flying Side Kick through the Ice Walls, and ESPECIALLY High Jump being unusable in ToH really annoy me. High Jump really should remain usable... Thief classes CAN use Backslide after all!
So anyway, I really just made it in time for Myst Cases and Gazetis. Chepets' Constants were a constant pain (OMG, lame pun), because it really added up. I didn't need to heal, but I finished this with like 3k HP left (out of 28k).
I think that Gazetis are a prime example that everyone should be prepared for anything. They used Lex Divina a lot, and I had my trusty green potions ready!
Stormy Knight was a pain to solo for me. When low on HP, he powers up (like the regular one), so I was taking big damage by the end. The Storm Gust "spam" didn't help, but thankfully, he seemed to have a lot less flee than the regular one. I could hit him with more than just Counter Kick, and that's probably the only reason I managed to defeat it at all. I used about 50 aloe leaflets on this one. Shame on me.
I am curious however. I used the water element on Chepets, and the wind element on Gazetis, assuming their element was the same as their regular counterparts. But my damage on them was low considering that (as if they were neutral). So I was really beginning to wonder if they had different elements, or just *really* high defense. I felt that I didn't have the time to mess around with Warm Wind to test it out.
|
|
12-20-2009, 01:49 AM |
|
Fyrus Carmin
The aura is with me !
Posts: 870
Threads: 33
Joined: Oct 2008
|
RE: Trials of Heroes!
Quote:Note that any GM activity including monster summoning and mass carnage of players can be considered trolling (however, this can be disguised as an "event")
|
|
12-25-2009, 09:54 AM |
|
|