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Strengthing negative status effects
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Frogboy Offline
Posting Freak
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Posts: 1,083
Joined: Dec 2007
Post: #21
RE: Strengthing negative status effects

that's mostly what confusion is there for, and i've never seen it successfully used, or maybe it just isn't successfully coded to work as it should. confusing damage numbers is pretty much a non-issue when you have the monster hp sitting there, and with noctrl, if the monster were to move away for some odd reason (as i think an AI should behave if a monster's health is getting low), then you'd just follow the monster around as you'd be "locked onto" the monster's path, though perhaps confusion could break that lock.
12-30-2007 02:03 AM
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Sekaru Offline
Winter's Hope
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Posts: 860
Joined: Mar 2006
Post: #22
RE: Strengthing negative status effects

sin poison build is not nerfed Icon_razz you just need to find unique ways to use it better ^_^

Ice, Honor, Pride,     HeRo...
[Image: siggysek.jpg]
12-30-2007 12:28 PM
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