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Drop rate question
Former-GM-Vanadis Offline
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#21
RE: Drop rate question
Keep on topic or don't post at all.
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01-19-2009, 09:27 AM
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dejeuner Offline
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#22
RE: Drop rate question
destroika Wrote:(Btw, does the mob spawn with pre-set drops, or does the % chance happen on the kill?)

I would like to know this as well, if anyone happens to know (would save a trudge through the source code)
01-19-2009, 09:42 AM
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Kadar Offline
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#23
RE: Drop rate question
it's % chance on kill
[Image: combinedoodlesigiq6.gif][Image: siromafinished1ln0.png]
01-19-2009, 10:06 AM
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GM-Pandora Offline
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#24
RE: Drop rate question
The drop rate is not going to change (I don't feel it needs changing anyway). Rates have been 5/5/3 since we started, over 3 years ago, I don't see changing them, no matter the arguments. People have joined looking at those rates and if they didn't like them I would assume they didn't join.

The experience and drop rate are not the same thing at all, so no sense in saying that they should have the same modifier. Anything above 1x caps some items at 100%, items which normally should not be 100% drop rate, the higher the drop rate, the more items cap like this. So really, best way to mess with the zeny economy is to set drop rates too high.

Krimlin a reset of your account is likely to come soon.

destroika thanks for the suggestion anyway, perhaps suggest this on RMS, if someone is starting a server there maybe they'll consider your idea of a drop rate higher than exp rate.
01-19-2009, 10:36 PM
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