ZackFireblade
Senior Member
Posts: 272
Threads: 21
Joined: Feb 2008
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RE: Homunculus
Just wanted to give my opinions on this matter, since homunculus is something I very much look forward to in this server.
A) From what I've read in this thread, the major issue seems to be ensuring that the homunculus AI does not break any rules. If heRO wants to provide their own AI for homunculi, I'm certain only good things can come of it. Although I might suggest that a more expedient solution might be to clearly post the rules about what a homunculus script may and may not do. For instance, let's say a sample set of rules would be:
1) An AI script must not feed a homunculus automatically
2) An AI script must not resurrect a homunculus automatically
3) An AI script must not make the alchemist/creator automatically
use any skills that buff/heal the homunculus, or that attack the homunculus's target (I.G.: Potion Pitcher, Cart revolution, Bolt spells from equips)
Such a ruleset as this, I simply provide as an arbitrary example. My point is, if you make the rules clearly stated, homunculi users could select their own AI script as long as it follows these rules (those who disobeyed them would be pretty easy to spot, I believe)
B) If there is anything I can do to help with testing homunculi, I would be all too happy to help. I've played using mirAI on a Lif, so I have a little experience dealing with homunculi. Just PM me here or ingame
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02-14-2008, 08:23 PM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,779
Threads: 703
Joined: Sep 2005
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02-16-2008, 01:28 AM |
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