Sakurato Wrote:battle grounds is a dumb ideahero doesn't have enough people interested in pvp to do it.
I'd like to think the promise of some kind of rewards for participating would attract more interest compared to the current pvp rooms.
Still, before people complain about lack of interest, the main issue is implementing the system. From what I've read regarding the battleground scripts that have been released on eA, it requires a source edit to add in the functionality that prevents people on the team currently holding ownership of the crystals from being able to damage/kill them. I'm not sure if this still applies but I remember Panda being quite opposed to anything requiring a recompile (which would be required due to the source edit).
Anyway, lets assume that's not an issue. If the system was implemented without any problems, the next step would be making sure the system runs correctly as is. This would be a fairly simple process of asking for people willing to test it out. I find it hard to believe that there wouldnt be at least 36/38 people willing to get this implemented and therefore willing to help out.
Once the battlegrounds system is working as intended, it's really quite simple to scale it down to suit heRO. With the release of the public version of BrowEdit, it is possible to not only create a map from scratch but to modify existing maps as well. While custom maps may not be as professional as existing maps, it would be possible to make a map to suit the intended party size. Other than the need for new maps, with a few changes to the battlegrounds scripts, it would work out quite nicely.
While heRO's pvp scene isn't the most active, I feel quite confident that implementing a modified version of Battlegrounds would generate enough interest to change this, considering the gears available as rewards.