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Archbishop and Rune Knight skills revealed
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KohakuSan Offline
<3 Hill Lions!

Posts: 1,127
Joined: Jun 2008
Post: #41
RE: Archbishop and Rune Knight skills revealed

Omg, they updated the Rune effects!! Hagalaz, Othila, Thurisaz, Berkana, Uruz, Nauthiz *___*
Almost all of them are awesome. o_o

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(This post was last modified: 12-22-2008 05:02 PM by KohakuSan.)
12-22-2008 02:39 PM
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Général_Argos Offline
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Post: #42
RE: Archbishop and Rune Knight skills revealed

Raido rune + unbreakable weapon = win?

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12-22-2008 05:43 PM
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Kretzer Offline
Fat-Ality
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Post: #43
RE: Archbishop and Rune Knight skills revealed

I guess it will break it regardless.
12-22-2008 06:07 PM
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Aaronock Offline
Ethereal Engineer
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Post: #44
RE: Archbishop and Rune Knight skills revealed

HOLY CRAP...Nauthiz had to be my favorite rune followed by Berkana. They all sound really good though /rice

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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
12-22-2008 06:07 PM
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GM-Ayu Offline
Uguu!
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Post: #45
RE: Archbishop and Rune Knight skills revealed

self inflicted status can never be prevented, I will imagine Rune to be similar.

12-22-2008 06:29 PM
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Cloudy-Chan Offline
Cloudy Kawaii Manga Drawer!
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Posts: 646
Joined: Nov 2007
Post: #46
RE: Archbishop and Rune Knight skills revealed

I love the look of the warlock girl ;3

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12-22-2008 08:49 PM
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Avalon_Fates Offline
†Last Angel†
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Post: #47
RE: Archbishop and Rune Knight skills revealed

Rune Knights = Lancer from Fate Stay

Also Reason why Arch Bishop Girls are clapping.

Her boyfriend plays professional baseball.

[Image: ArcBishop_m_front_attack1.gif] [Image: ArcBishop_f_front_skill.gif]

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"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
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(This post was last modified: 12-22-2008 10:48 PM by Avalon_Fates.)
12-22-2008 10:29 PM
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Logester Offline
I'm aware I talk too much
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Post: #48
RE: Archbishop and Rune Knight skills revealed

Othila looks awesome! That would be stellar in a heavily melee oriented party of 12 people! Good for a WoE breaking party. +21 atk for party members [7 * [12/4] = 7*3 ] or +84 atk for the RK. Just imagine with 130 str... or 140 str with bless (which I've done on my sinX on my previous server)

12-22-2008 11:07 PM
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mahawirasd Offline
Posting Freak
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Post: #49
RE: Archbishop and Rune Knight skills revealed

lol meat hook... yeah teOx... pudge owns... ROT owns more though... xP

lotsa new stuff i guess, but what i find overrated is how some people react to that rune that gives 7x ATK based on the number of party members...
here's something i copied from RMS:

Fighting Chant (Skill ID# 424) iRO Name: Kihop
Type: Passive Max Level: 5
Required For: Warm Wind (L5), TaeKwon Mission (L5).
Effect: It increases your ATK 2%*SkillLV per party member on the same map. For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
Level Description
1 2% per person in party
2 4% per person in party
3 6% per person in party
4 8% per person in party
5 10% per person in party

every decent melee TK should have 100 STR right? so that's easily 200 ATK... and +120% makes it a bonus of 240 ATK!!!

mmm perhaps there should be a group of 4 TK rankers, 4 SGs, and 4 SLs (kaupe please) mowing the country... xP


-w-
12-22-2008 11:28 PM
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Général_Argos Offline
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Post: #50
RE:??Archbishop and Rune Knight skills revealed

GM-Ayu Wrote:self inflicted status can never be prevented, I will imagine Rune to be similar.

Blacksmith's skill power-trust status yourself to 0.1% chance to break your weapon on every hit, but the weapon never break if it's an unbreakable one.

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12-23-2008 02:30 AM
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