raphael.cruger Wrote:Trials 4 and 5 were NOT FAIR >:| Bradium Golems have 88 def how the hell do you kill 3 of them in two minutes without AD or a prof. IMO toh mobs should present a more or less equal challenge to all classes, at least the ones suited to it not be something that only 1 or 2 classes can kill and then tell everyone else to GTFO. And Seyren OMG. Not nice. AND if the idea is to make us work for it then more time would be really nice in the last 2 rounds here, as a thought.
Again it's that issue of expectation. You are
expected to only get 30-35 points in monster trial! If you got 35+ already, you're doing very, very well. If you get below 30, you can probably get better. GMs balance all trials not necessarily so that you *can* get 50 points. If people get 50 points consistently (especially if those people are all snipers), then the GMs need to re-evaluate their plans.
Remember: some of the trials, especially round 5, are generally chosen as survival trial, 5 or 0. 10 is a "woah what?" GMs are out for blood! Grab your 5 and consider yourself successful.
"Oh no you can only kill them as profs!" Now you know what the profs feel against all those monsters of high holy/dark that are usually a sigh of relief for melee and snipers.
But all of this is part of your learning to tackle the ToH. After one or two more trials like this, I'm sure you'll get the hang of it.
Quote:Item trial:[/b]
First of all is there somewhere I can see the creation list for the crafted items? BESIDES IN THE TRIAL? A lot of people already know what to hunt. Also its too hard imo. When classes like WS and snipers can barely get past 30 points you know everyone else is just going to suck.[/b]
Thus why they give you a choice of pvp trial. Some classes are just weaker at pvm than others. Thus why there's options for you.
Don't forget that once again, the trial is meant to be balanced out at 25 only. Hitting above 35 is insanely high. 40+ is cream of the crop. 45-50, I'll personally consider that a miscalculation for the GMs to think about.
As for the item creation list, is it on the wiki? I remember writing in my sticky thread that one of the best way to prepare for the item trial is to find a veteran player/guildmate to show you the way. Item trial is all about research and proper preparation before you even enter the trial. Try starting the trial hunting for item number 3 first. New players tend to work from top to bottom. Work from bottom to top may result in less competition for the same monsters.
Quote:Too few mobs = too much KSing and running around looking for monsters in time you should be spending killing. This was after a certain % of the people just left due to the trauma in the earlier trial.
Just a thought but it should be more about skill than luck too.
More about preparation than luck. Once you know the type/element of the monsters, and realizing that item trial is all out offense (bring them porcelio/agav wings!), it's all number crunching if you can OHKO everything.
However, I never liked item trial either because it's static every single month with little variation, unlike any of the other trials. Monster is different every time. PvP you fight different opponents every time. Trivia the questions are also different. Yet item trials... same mob every time. That's my personal thing against it.
Quote: The items required are generally such that achieving a maximum score within the time limit is... impossible. And worse not even CLOSE to what anyone could call possible.
But that's the idea! The challenge of item trial isn't to do everything, but you pick and choose. Beat the system and maximize your score, given that you can't get it all. You choose which items is easy, and ditch the ones that are too hard. Remember that you can get 2 points for an item category as long as you have just 1. It's a smart move to only synthesize ONE item and get a 2 for it, and so on. Item trial is again, all about research, preparation, and a mix of max/min build to beat the system, getting the most out of the 50 that you CANNOT AND SHOULD NOT get.
Think of it this way: PvP trial you only get either 0, 5 or 10. So on average you only get 25 points in PvP. Therefore, item trial is also balanced so the server *only* get 25 on average too, with variation from 10 to 40.
Quote:Also I know that many share this problem but I. Always. DC. during the mass battle. No Ifs or Buts. Always. Since there do exist people who never DC can someone tell me why this occurs? And what i can do to fix it.
Sadly I don't think that it'll be fixed... been a long time problem and a reason why people really frown on how it's worth 10 points which is a lot. Oh well.
Quote:All in all a good toh and it was undeniably fun =) TY
I'm sure Circe, Forge and Glyph will appreciate your comments =)
Just remember: a breakdown of what is EXPECTED of you to get wings:
35 monsters, +/- 10
25 items, +/- 10
1-2 trivia to catch up the deficit, then you will BARELY get wings. Remember, it is a
TRIAL of heroes!
People with 135 points have no life! *pif*
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As for the questions about GM's abilities in a ToH, I think that even the others' responses have covered it pretty well. I don't have anything extra to add to my previous long post.
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@Tulwar: Hello too :3 your sarcasm is always missed in forums for destressing!
@Aaron: HIIIIII! Persona 3 is the sexiest game since sex! <3333 *playing The Answer now*
@Jaque: hello long time no see indeed! How's life without being struck by 20+ bolts of lightning summoned by invisible forces in the fields these days in heRO?