Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Discuss
Honeko Offline
Meow~~
**

Posts: 6
Threads: 2
Joined: Oct 2007
#81
RE: Discuss
Look, I don't wanna get into it with you... My thinking is this: In terms of balance, nerfing overused skills and buffing underused ones, lowering ASPD tremendously, And getting rid of superfast casting; Just doesn't make a lot of sense to me. I see balance as wanting to use every class evenly. As oppossed to wanting to play Thief over Swordman or what not.

I understand that the level cap is being raised, and what I was trying to get at is simply that they can change aspects of the leveling system while still keeping the core mechanics the same. There's no need to change everything due to a level cap increase and new more powerful classes.

And yes now, that reread what I ryped... I do have to say that it was a bit short-sighted. Stack it up to letting my fingers do the typing of a jumbled rant bombarding my head. But my point remains the same. A complete revamp isn't necessary for a level cap increase and new classes. It will completely change the game, and I'm sure no one wants that.
08-15-2008, 05:46 PM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#82
RE:??Discuss
Honeko Wrote:It will completely change the game, and I'm sure no one wants that.

false on 2 accounts. it will not completely change the game, and almost everyone realizes RO is extremely flawed at its most basic level. thats pretty hard to dispute. go read iro forums. youd be shocked how few people oppose the changes. old and new players alike.

how about this, i agree that high aspd and fast paced gaming is alot of RO's appeal. and i honestly dont think it will change into anything remotely resembling slow MMOs like the others. we're simply talking about aspd being harder to achieve (after all every system is changed EXCEPT aspd scale being 190 max). that was the goal of making 2hq and other aspd skills a fixed amount rather than % based. your fast game will still be there at the end in all its glory, ill hope for that with you.
(This post was last modified: 08-15-2008, 07:16 PM by teOx.)
08-15-2008, 06:00 PM
Find Reply
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Threads: 130
Joined: Jun 2007
#83
RE: Discuss
They stated they were revamping status effects. You have no idea the freeze we deal with today could be totally different tomorrow. I almost think it should lower movement speed like it does in most games and should change you to water property 1 MAYBE. Curse could give some reduction to stats or something along with lower movement perhaps. Then you have stone curse, I wouldn't be surprised if they change this even, but to what...who knows.
[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


08-15-2008, 07:17 PM
Find Reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,774
Threads: 703
Joined: Sep 2005
#84
RE: Discuss
It's very early for skill specific discussion, since things aren't set in stones, so please everyone don't argue Sweat

I still have much reserve over all these changes, I play this game because I like it the way it is for the most part. Maybe the revamp will be great, but maybe it wont, and it's the second alternative that is scary. "A bird in hand is worth two in a bush."

Anyhow, they are making all these changes to accommodate the level 150 new classes, but who says that they needed to up the level cap to 150? They could have made a 2nd rebirth with 99 cap, although unoriginal it would not have forced them to revamp everything.

It's still a long way away, so let's not be scared, anyway it's 100% sure thing that some servers will remain with the old system for those who don't want them. Furthermore, the emulator eAthena is not in great shape lately as far as I hear, will they have the staff to re-code the emulator with the new changes? Who knows..
08-19-2008, 09:14 AM
Find Reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Threads: 144
Joined: Jan 2006
#85
RE: Discuss
GM-Pandora Wrote:Furthermore, the emulator eAthena is not in great shape lately as far as I hear, will they have the staff to re-code the emulator with the new changes? Who knows..

Gravity is making those huge changes to kill emulator staff moral. Icon_biggrin Gravity got bored of people stealin their work :F Question Mark
IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 08-19-2008, 11:06 AM by Général_Argos.)
08-19-2008, 11:05 AM
Find Reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,774
Threads: 703
Joined: Sep 2005
#86
RE: Discuss
Laugh
08-19-2008, 01:08 PM
Find Reply
BlueAlchemy Offline
Senior Member
****

Posts: 309
Threads: 28
Joined: Apr 2008
#87
RE: Discuss
Does anyone know about any plans in attempt to fix up the PvP system? Because most of the time, you either clobber your opponent or lose horribly, almost never in between.
Characters:
Zraxus (main) Creator
Brave Sir Robin    Bard
Inigo   Crusader
VixPaladin  (for gods sake I'm a priest not a paladin)
Check out my store!
08-20-2008, 03:38 AM
Find Reply
mahawirasd Offline
Posting Freak
*****

Posts: 3,839
Threads: 50
Joined: Jul 2008
#88
RE: Discuss
well i guess that would happen if the changes take place as ppl will be more lvled out so battles won't be decided on fractions of a second like what is happening now...


-w-
08-20-2008, 05:19 AM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#89
RE:??Discuss
GM-Pandora Wrote:It's very early for skill specific discussion, since things aren't set in stones, so please everyone don't argue Sweat

I still have much reserve over all these changes, I play this game because I like it the way it is for the most part. Maybe the revamp will be great, but maybe it wont, and it's the second alternative that is scary. "A bird in hand is worth two in a bush."

Anyhow, they are making all these changes to accommodate the level 150 new classes, but who says that they needed to up the level cap to 150? They could have made a 2nd rebirth with 99 cap, although unoriginal it would not have forced them to revamp everything.

It's still a long way away, so let's not be scared, anyway it's 100% sure thing that some servers will remain with the old system for those who don't want them. Furthermore, the emulator eAthena is not in great shape lately as far as I hear, will they have the staff to re-code the emulator with the new changes? Who knows..

bird? bush? where!?

i think transcending twice would be kinda lame Icon_sad. imagine a new player joining the game and being told he needs to make 3 trips to 99 each getting harder. ouch! this method is more cool its like you can become a new class and hit 150 just by getting to 99 once or twice if you choose. admittedly its kind of weird and seems messy but i would definitely not wanna go to 99 3 times Cry

pushing 150 makes it seem like there are new limits and i think i mentioned earlier if you see this from gravity's perspective, doing a *good* job of rebalancing the game for new and older players alike is probably the smartest thing they can do at this point. Don't think they can rely on bloodymare or RO2. Icon_sad so i guess im saying they are not "forced" to revamp the game. see it as them taking this opportunity to renew it to save their butts. and yes killing off private servers like krim said would definitely help.
(This post was last modified: 08-20-2008, 12:13 PM by teOx.)
08-20-2008, 12:09 PM
Find Reply
Fruityla Offline
Miss Ranty Pants
*****

Posts: 1,348
Threads: 32
Joined: Dec 2007
#90
RE: Discuss
My biggest issue is that they're messing with the mechanics of a rather old game. At this point they should just make a new one...

Oh wait, they tried, and it failed >_>;;

teOx has given me some hope, however...which is...scary o_o;;; *Goes into some dark corner and twitches*
I don't use @main. Do not ask for me there

~Characters~
"Lady" Linnea: 99/69 Spirit
Champion

Aslinn: 9x/6x High Wizard
Jocelinn: Low-level dagger stalker
Lemon Poring: 9x/50 Brewer
Alchemist

08-20-2008, 12:24 PM
Find Reply


Forum Jump: