With the new SVN updated, Traumatic blow / Head crush(I'm used to calling it head crush, so get used to it. =oP) now works! Yay! Which means I got to do some messing around with External bleeding.
HP / SP regen still occured! No aspd or attack loss, nothing like that. It was purely HP loss. Every 10 seconds, a tick of 600 HP(estimated, no one gave me an exact figure but said about 600-700) would drain from the inflicted user. People did in fact die from this. A certain someone found a source stating strength affected resistance or something to External Bleeding. Well, to anyone else who found that same source- they lie. Vit affects it. I don't know if in the case of INFLICTING it is affected by vit. Since, by using Head Crush, I seemed to inflict 50% of the time regardless of Vit. That might just be because of the skill itself though and not the ailment. BUt vit did in fact reduce the time spent in External Bleeding status. Those who didn't have much / any vit , had to deal with it for over 1-2 minutes. The status is marked by what people described as "bandages" a head with bandages? Something like that. However, unlike most status ailments- I couldn't tell whether or not it was inflicted. No noise or visual cue. Which btw, if the Gms are reading this...should it be like that?
I think that's about it. If you have any other questions, feel free to ask.