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Maintenance!
JJJ Offline
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#31
RE:??Maintenance!
G?n?ral_Argos Wrote:Mine on the real server...you will get more gold if that is your objective.

xD but this is being helpful =3
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01-08-2009, 10:21 PM
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The Legendary Joe Offline
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#32
RE:??Maintenance!
GM-Mystra Wrote:1 gold per 100 pick and you call that modest? Icon_sad

well, 1 gold per pick used would be fabulous, but that's not likely to happen.
01-08-2009, 10:45 PM
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Frogboy Offline
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#33
RE: Maintenance!
1 gold per every use of the pick! whether it breaks or not! :D lol big joke there pplz
01-08-2009, 11:13 PM
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mahawirasd Offline
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#34
RE: Maintenance!
Q> the PVP tourney will be held "at noon server time saturday" meaning that's 5 hours into the maintenance right?
/hmm...

can this thread be used to recruit group members just for that temp. server PVP tourney?

anyone feel like partying up?


-w-

PS: mining and fishing rates are not affected by general rates right?
01-09-2009, 12:49 AM
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Former-GM-Mystra Offline
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#35
RE: Maintenance!
Nope, actually, mining and fishing rates have been drastically lowered! :o
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01-09-2009, 01:10 AM
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GM-Ayu Offline
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#36
RE: Maintenance!
what he meant is if fishing/mining is affected by the 500/500/300 rates. No they aren't, but the script itself is changed, especially mining, and that's why we have this program to give it some test runs.
01-09-2009, 01:31 AM
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Général_Argos Offline
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#37
RE: Maintenance!
GM-Ayu Wrote:what he meant is if fishing/mining is affected by the 500/500/300 rates. No they aren't, but the script itself is changed, especially mining, and that's why we have this program to give it some test runs.

When a drop rate on a monster on iro is 80%, on hero you don't get it to 240% (having the chance to get 0, 1, 2 or3 times the same item from a single kill). If you adapted the script to increase the mining drop to 500/500/300 so, that is a huge noobing way to screw testing.

Anyway those testing shouldn't have to be done, a simulation with a math program could give you anything you want.
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01-09-2009, 02:19 AM
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Frogboy Offline
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#38
RE: Maintenance!
and krim, with your logic, you would have to mine an infinite amount of times just to come up with the mathematical calculations and numbers you'd get running those calculations.

in a more realistic sense, because there is a randomness factor involved, they want to make sure it is not overly weighted to gaining a highly profitable item more frequently and less junk so to speak.

they just want to know that the items that you get are balanced and fair for the level of difficulty put in to getting them. they aren't looking for exact numbers, just rough estimates because they know there will be deviance between players and their "luck factor."
01-09-2009, 02:30 AM
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GM-Ayu Offline
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#39
RE:??Maintenance!
G?n?ral_Argos Wrote:Anyway those testing shouldn't have to be done, a simulation with a math program could give you anything you want.??

We have easy access to statistical data to all item's chances per pick usage, changes of pick breaking, and with that formulate average number of times a pick can mine before it breaks.

What statistical simulation cannot calculate is the human aspect: how fast you click when you mine will affect the outcome if we want the output to be in terms of time and NOT in terms of picks. How fast is the entire server's average "pick per hour" speed, look at what kind of items they have, and also, new changes to mining involves a new human element that is beyond statistical simulation. If successful, this new human element may be extended to fishing as well.

Another thing that we can't simulate: statistical and mathematical simulation works on the assumption that the script works as intended. What if we missed a 0 or something and there's a 10x difference to what should have happened...? what if gold went from 0.01% to 0.1% in script? things like that. Reading over the script for error sometimes just doesn't work.
01-09-2009, 03:05 AM
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Yuriohs Offline
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#40
RE: Maintenance!
Ayu wins

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01-09-2009, 08:15 AM
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