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Selling Channel And..
GM-Ayu Offline
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#11
RE: Selling Channel And..
We did? I guess that I missed a GM notice somewhere... I'll try to find it tomorrow though it's late for me for today.
01-28-2009, 09:59 AM
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Ellie Offline
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#12
RE:??Selling Channel And..
GM-Ayu Wrote:
KrazeEKrakker Wrote:How about making the @ setter NPC for Autoloot, Main, Showexp, etc?

Erm what do you mean?

It's an NPC at which you set your account(or char) preferences for the above things, a simple "On" or "Off", and it remembers it (yay variables), and applies it for when you log in.
We had one at the last server I was on.


For instance, the player can set autoloot to on, main to on, and showexp to off, or some combination, and that is the defaults for that player's char/account.

Like right now, it is set to ON, ON, ON.
Inasad
stop doing dickers
01-28-2009, 11:25 AM
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Diallo Offline
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#13
RE: Selling Channel And..
this thread will not die untill i get my demands. BUMP PLS
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02-01-2009, 01:29 AM
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teOx Offline
cry IMBA pls
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#14
RE: Selling Channel And..
oh god yes. not having to listen to whiney kids talk about anime and video games all day and fools using main as their own party chat will enhance so many people's playing experience.
02-01-2009, 03:00 AM
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Ellie Offline
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#15
RE: Selling Channel And..
... We're playing a video game. =)
Inasad
stop doing dickers
02-01-2009, 03:46 AM
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GM-Pandora Offline
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#16
RE: Selling Channel And..
I know where extra commands (or channel if you will) get added in the code, but I would need the code and it would require a recompile, it requires some work. I got other things I'd rather spend time on, besides it would kinda kill the point, people b/s/t/pc on main because potential buyers are on it, just like they vend where people pass by, near save points, that's why I don't want a designed selling area.

The other suggestio to have a npc where you can set if you want main on or off by default (and also autoloot, showexp), that's a suggestion we retained and will probably be added eventually. ^_^
02-09-2009, 09:58 PM
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