LOL, if the broken pick item is the same as the one pitmen drop then yes, it would be much much easier for me to farm for the mining hat even if it was for me to farm like 10k of them XD
LOL, if the broken pick item is the same as the one pitmen drop then yes, it would be much much easier for me to farm for the mining hat even if it was for me to farm like 10k of them XD
I don't know if in RL there is any point in reparing a pick, :D
but maybe when one would break, there could be a reasonable chance to get a broken (BUT REPAIRABLE! =P) pick that weighed as much as the working pick, but you could take them back to the miner and get them repaired for a cheaper price than it is to buy new ones. (an incentive for not dropping it)
nice idea... really made me think of a way to really limit mining -> picks are equips which:
A. can only be 1 in inventory
B. undroppable (don't litter), unstoragable, unsellable, unstransferable
C. can break, has to be repaired by the mining NPC
D. has an acceptable weight (around 100-500 would be good i think)
E. can be "stored" with the mining NPC when we leave the mine and we can get it back from him whenever we want to start mining again
this way it's a bit more logical (similar to RL conditions except for the item being bound to the bearer)...
Mmmm... sorry mahawrasd but I think it would be really awkward and unpredictable when your single pick breaks and you have to go/fwing all the way through 3 levels of dungeon and back. =p But yeah a single pick would be better than 300.